view src/loadso/macos/SDL_loadso.c @ 1207:c9ec00d3e8bc

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Wed, 21 Dec 2005 13:39:39 +0100 Subject: [SDL] Another mouse bug patch for Mac OS X Oh my, yet another change in the quartz mouse handling code! :) The attached patch fixes the following bug: Calling SDL_WarpMouse() while the cursor is invisible and grabbed should only update SDL's internal mouse location, not try to warp the system cursor (which is not at that location, but fixed in the middle of the window). Otherwise, the next mouse motion event is wrong. Please apply. Thanks Christian
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 21 Dec 2005 18:02:36 +0000
parents e9cf8c1b4590
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines                           */

#if !SDL_INTERNAL_BUILDING_LOADSO
#error Do not compile directly...compile src/SDL_loadso.c instead!
#endif

#if !defined(macintosh)
#error Compiling for the wrong platform?
#endif

#include <stdio.h>
#include <string.h>
#define OLDP2C 1
#include <Strings.h>
#include <CodeFragments.h>
#include <Errors.h>

#include "SDL_types.h"
#include "SDL_error.h"
#include "SDL_loadso.h"

void *SDL_LoadObject(const char *sofile)
{
	void *handle = NULL;
	const char *loaderror = NULL;
	CFragConnectionID library_id;
	Ptr mainAddr;
	Str255 errName;
	OSErr error;
	char psofile[512];

	strncpy(psofile, sofile, SDL_TABLESIZE(psofile));
	psofile[SDL_TABLESIZE(psofile)-1] = '\0';
	error = GetSharedLibrary(C2PStr(psofile), kCompiledCFragArch,
			kLoadCFrag, &library_id, &mainAddr, errName);
	switch (error) {
		case noErr:
			loaderror = NULL;
			break;
		case cfragNoLibraryErr:
			loaderror = "Library not found";
			break;
		case cfragUnresolvedErr:
			loaderror = "Unabled to resolve symbols";
			break;
		case cfragNoPrivateMemErr:
		case cfragNoClientMemErr:
			loaderror = "Out of memory";
			break;
		default:
			loaderror = "Unknown Code Fragment Manager error";
			break;
	}
	if ( loaderror == NULL ) {
		handle = (void *)(library_id);
	} else {
		SDL_SetError("Failed loading %s: %s", sofile, loaderror);
	}
	return(handle);
}

void *SDL_LoadFunction(void *handle, const char *name)
{
	void *symbol = NULL;
	const char *loaderror = NULL;
	CFragSymbolClass class;
	CFragConnectionID library_id = (CFragConnectionID)handle;
	char pname[512];

	strncpy(pname, name, SDL_TABLESIZE(pname));
	pname[SDL_TABLESIZE(pname)-1] = '\0';
	if ( FindSymbol(library_id, C2PStr(pname),
	                (char **)&symbol, &class) != noErr ) {
		loaderror = "Symbol not found";
	}

	if ( symbol == NULL ) {
		SDL_SetError("Failed loading %s: %s", name, loaderror);
	}
	return(symbol);
}

void SDL_UnloadObject(void *handle)
{
	CFragConnectionID library_id;
	if ( handle != NULL ) {
		library_id = (CFragConnectionID)handle;
		CloseConnection(&library_id);
	}
}