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To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Wed, 21 Dec 2005 13:39:39 +0100
Subject: [SDL] Another mouse bug patch for Mac OS X
Oh my, yet another change in the quartz mouse handling code! :)
The attached patch fixes the following bug:
Calling SDL_WarpMouse() while the cursor is invisible and grabbed should
only update SDL's internal mouse location, not try to warp the system
cursor (which is not at that location, but fixed in the middle of the
window). Otherwise, the next mouse motion event is wrong.
Please apply.
Thanks
Christian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 21 Dec 2005 18:02:36 +0000 |
parents | 74212992fb08 |
children | 14717b52abc0 |
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<!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN"> <HTML ><HEAD ><TITLE >Introduction</TITLE > </HEAD ><BODY BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" > <HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="PREFACE" ><H1 ><A NAME="AEN8" >Introduction</A ></H1 ><P >This library is designed to make it easy to write games that run on Linux, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. This is a fairly low level API, but using this, completely portable applications can be written with a great deal of flexibility.</P ><P >The library is loaded as a dynamically linked library on its native platform, and is currently compiled natively for Linux, compiled for Win32 using a Linux hosted GCC <A HREF="http://www.libsdl.org/Xmingw32/" TARGET="_top" >cross-compilation</A > environment, and compiled using the EGCS C++ compiler under BeOS.</P ><P >An introduction to SDL can be found online at: <A HREF="http://www.libsdl.org/intro/toc.html" TARGET="_top" >http://www.libsdl.org/intro/</A > </P ><P >There are code examples on each of the main library pages, and there are fully fleshed example C++ classes and programs in the examples archive, available on the <A HREF="http://www.libsdl.org/download.html" TARGET="_top" >SDL download page</A >.</P ><P >For an introduction to basic multi-media programming concepts, you might try some of the following links: <P ></P ><UL ><LI ><P ><A HREF="http://www.ziron.com/links/" TARGET="_top" >Game Programming Links</A ></P ></LI ><LI ><P ><A HREF="http://developer.dungeon-crawl.com/" TARGET="_top" >Game Developer Search Engine</A ></P ></LI ></UL ></P ><P >Enjoy!</P ><P > Sam Lantinga <TT CLASS="EMAIL" ><<A HREF="mailto:slouken@libsdl.org" ><A HREF="mailto:slouken@libsdl.org" TARGET="_top" >slouken@libsdl.org</A ></A >></TT ></P > <P> <br><br><HR> <H1>Table of Contents</H1> <UL> <LI><A HREF="html/index.html">Full Table of Contents</A></LI> <LI><A HREF="html/guide.html">The SDL Guide</A></LI> <LI><A HREF="html/reference.html">The SDL Reference</A></LI> <UL> <LI><A HREF="html/general.html">Initialization</A></LI> <LI><A HREF="html/video.html">Video</A></LI> <LI><A HREF="html/wm.html">Window Manager</A></LI> <LI><A HREF="html/event.html">Event Handling</A></LI> <LI><A HREF="html/joystick.html">Joystick</A></LI> <LI><A HREF="html/audio.html">Audio</A></LI> <LI><A HREF="html/cdrom.html">CDROM</A></LI> <LI><A HREF="html/thread.html">Threads</A></LI> <LI><A HREF="html/time.html">Timers</A></LI> </UL> </UL> </DIV ></BODY ></HTML >