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To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Wed, 21 Dec 2005 13:39:39 +0100
Subject: [SDL] Another mouse bug patch for Mac OS X
Oh my, yet another change in the quartz mouse handling code! :)
The attached patch fixes the following bug:
Calling SDL_WarpMouse() while the cursor is invisible and grabbed should
only update SDL's internal mouse location, not try to warp the system
cursor (which is not at that location, but fixed in the middle of the
window). Otherwise, the next mouse motion event is wrong.
Please apply.
Thanks
Christian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 21 Dec 2005 18:02:36 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SetGammaRamp</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GetGammaRamp" HREF="sdlgetgammaramp.html"><LINK REL="NEXT" TITLE="SDL_MapRGB" HREF="sdlmaprgb.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetgammaramp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmaprgb.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETGAMMARAMP" ></A >SDL_SetGammaRamp</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1624" ></A ><H2 >Name</H2 >SDL_SetGammaRamp -- Sets the color gamma lookup tables for the display</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1627" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1628" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SetGammaRamp</B ></CODE >(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1634" ></A ><H2 >Description</H2 ><P >Sets the gamma lookup tables for the display for each color component. Each table is an array of 256 Uint16 values, representing a mapping between the input and output for that channel. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision. You may pass NULL to any of the channels to leave them unchanged.</P ><P >This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a "gamma function" parameter with <A HREF="sdlsetgamma.html" >SDL_SetGamma</A >.</P ><P >Not all display hardware is able to change gamma.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1640" ></A ><H2 >Return Value</H2 ><P >Returns -1 on error (or if gamma adjustment is not supported).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1643" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetgamma.html" >SDL_SetGamma</A > <A HREF="sdlgetgammaramp.html" >SDL_GetGammaRamp</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetgammaramp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmaprgb.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetGammaRamp</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MapRGB</TD ></TR ></TABLE ></DIV ></BODY ></HTML >