view docs/html/sdlexposeevent.html @ 1207:c9ec00d3e8bc

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Wed, 21 Dec 2005 13:39:39 +0100 Subject: [SDL] Another mouse bug patch for Mac OS X Oh my, yet another change in the quartz mouse handling code! :) The attached patch fixes the following bug: Calling SDL_WarpMouse() while the cursor is invisible and grabbed should only update SDL's internal mouse location, not try to warp the system cursor (which is not at that location, but fixed in the middle of the window). Otherwise, the next mouse motion event is wrong. Please apply. Thanks Christian
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 21 Dec 2005 18:02:36 +0000
parents 720a96badf51
children
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>SDL_ExposeEvent</H1
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>Name</H2
>SDL_ExposeEvent&nbsp;--&nbsp;Quit requested event</DIV
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>Structure Definition</H2
><PRE
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>typedef struct{
  Uint8 type
} SDL_ExposeEvent;</PRE
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>SDL_VIDEOEXPOSE</TT
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>Description</H2
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>SDL_ExposeEvent</SPAN
> is a member of the <A
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>SDL_Event</SPAN
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> union and is used whan an event of type <TT
CLASS="LITERAL"
>SDL_VIDEOEXPOSE</TT
> is reported.</P
><P
>A VIDEOEXPOSE event is triggered when the screen has been modified
outside of the application, usually by the window manager and needs to
be redrawn.</P
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