Mercurial > sdl-ios-xcode
view src/events/SDL_keyboard_c.h @ 2300:c97ad1abe05b
Minimal implementation of textinput events for x11. It only works for latin-1.
author | Bob Pendleton <bob@pendleton.com> |
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date | Tue, 15 Jan 2008 22:37:17 +0000 |
parents | 4baee598306d |
children | d87417504c75 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_keyboard_c_h #define _SDL_keyboard_c_h #include "SDL_keysym.h" #include "SDL_events.h" typedef struct SDL_Keyboard SDL_Keyboard; struct SDL_Keyboard { /* Free the keyboard when it's time */ void (*FreeKeyboard) (SDL_Keyboard * keyboard); /* Data common to all keyboards */ SDL_WindowID focus; Uint16 modstate; Uint8 keystate[SDLK_LAST]; void *driverdata; }; /* Used by the OS keyboard code to detect whether or not to do UNICODE */ #ifndef DEFAULT_UNICODE_TRANSLATION #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ #endif extern int SDL_TranslateUNICODE; /* convert UCS4 to utf8 */ extern char *SDL_Ucs4ToUtf8(Uint32 ch, char *dst); /* Initialize the keyboard subsystem */ extern int SDL_KeyboardInit(void); /* Get the keyboard at an index */ extern SDL_Keyboard *SDL_GetKeyboard(int index); /* Add a keyboard, possibly reattaching at a particular index (or -1), returning the index of the keyboard, or -1 if there was an error. */ extern int SDL_AddKeyboard(const SDL_Keyboard * keyboard, int index); /* Remove a keyboard at an index, clearing the slot for later */ extern void SDL_DelKeyboard(int index); /* Clear the state of a keyboard at an index */ extern void SDL_ResetKeyboard(int index); /* Set a platform-dependent key name, overriding the default platform-agnostic name. Encoded as UTF-8. The string is not copied, thus the pointer given to this function must stay valid forever (or at least until the call to VideoQuit()). */ extern void SDL_SetKeyName(SDLKey physicalKey, const char *name); /* Set the keyboard focus window */ extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID); /* Send a keyboard event for a keyboard at an index */ extern int SDL_SendKeyboardKey(int index, Uint8 state, Uint8 scancode, SDLKey key); /* Send keyboard text input for a keyboard at an index */ extern int SDL_SendKeyboardText(int index, const char *text); /* Shutdown the keyboard subsystem */ extern void SDL_KeyboardQuit(void); #endif /* _SDL_keyboard_c_h */ /* vi: set ts=4 sw=4 expandtab: */