Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickGetBall.3 @ 481:c96e2137f9eb
Date: Sat, 31 Aug 2002 15:42:45 +0200
From: Alexandre Courbot
Subject: [SDL] Qtopia port fixes/improvments
-Whenever the screen is rotated, the pad is rotated as well,
-Fixed a mouse bug: when tapping on the screen, the click event was
often sent at the previous position of the stylus (resulting in strange
behavior in Scummvm for instance)
-Added the SDL_QT_INVERT_ROTATION environment variable which, when set,
rotates the screen (and the mouse, and the pad) the other way. This can
be useful for left-handed people.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 01 Sep 2002 00:37:24 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_JoystickGetBall" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickGetBall\- Get relative trackball motion .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_JoystickGetBall\fP\fR(\fBSDL_Joystick *joystick, int ball, int *dx, int *dy\fR); .SH "DESCRIPTION" .PP Get the \fBball\fR axis change\&. .PP Trackballs can only return relative motion since the last call to \fBSDL_JoystickGetBall\fP, these motion deltas a placed into \fBdx\fR and \fBdy\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success or \fB-1\fR on failure .SH "EXAMPLES" .PP .PP .nf \f(CWint delta_x, delta_y; SDL_Joystick *joy; \&. \&. \&. SDL_JoystickUpdate(); if(SDL_JoystickGetBall(joy, 0, &delta_x, &delta_y)==-1) printf("TrackBall Read Error! "); printf("Trackball Delta- X:%d, Y:%d ", delta_x, delta_y);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickNumBalls\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00