Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemvideo.h @ 1189:c96b326b90ba
Moved Quartz SDL_GL_LoadLibrary() to SDL_loadso interface.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 07:23:48 +0000 |
parents | 936da0056ed3 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_gemvideo_h #define _SDL_gemvideo_h #include "SDL_sysvideo.h" #include "SDL_mutex.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* Functions prototypes */ void GEM_wind_redraw(_THIS, int winhandle, short *inside); /* Private display data */ #define B2S_C2P_1TO2 (1<<0) /* C2P convert buffer 1 to buffer 2 */ #define B2S_C2P_1TOS (1<<1) /* C2P convert buffer 1 to screen */ #define B2S_VROCPYFM_1TOS (1<<2) /* vro_cpyfm() buffer 1 to screen */ #define B2S_VROCPYFM_2TOS (1<<3) /* vro_cpyfm() buffer 2 to screen */ #define SDL_NUMMODES 1 /* Fullscreen */ struct SDL_PrivateVideoData { Uint16 buf2scr_ops; /* Operations to get buffer to screen */ void *buffer1; /* Our shadow buffers */ void *buffer2; /* VDI infos */ short vdi_handle; /* VDI handle */ short full_w, full_h; /* Fullscreen size */ short bpp; /* Colour depth */ short pixelsize; /* Bytes per pixel */ short old_numcolors; /* Number of colors in saved palette */ Uint16 pitch; /* Line length */ Uint16 format; /* Screen format */ void *screen; /* Screen address */ Uint32 red, green, blue, alpha; /* Screen components */ Uint32 screensize; short blit_coords[8]; /* Coordinates for bitblt */ MFDB src_mfdb, dst_mfdb; /* VDI MFDB for bitblt */ Uint16 old_palette[256][3]; /* Saved current palette */ Uint16 cur_palette[256][3]; /* SDL application palette */ /* Function to set/restore palette */ void (*setpalette)(_THIS, Uint16 newpal[256][3]); /* GEM infos */ short desk_x, desk_y; /* Desktop properties */ short desk_w, desk_h; short win_handle; /* Our window handle */ int window_type; /* Window type */ const char *title_name; /* Window title */ const char *icon_name; /* Icon title */ short version; /* AES version */ short wfeatures; /* AES window features */ SDL_bool refresh_name; /* Change window title ? */ SDL_bool window_fulled; /* Window maximized ? */ SDL_bool mouse_relative; /* Report relative mouse movement */ SDL_bool locked; /* AES locked for fullscreen ? */ SDL_bool lock_redraw; /* Prevent redraw till buffers are setup */ short message[8]; /* To self-send an AES message */ void *menubar; /* Menu bar save buffer when going fullscreen */ SDL_bool fullscreen; /* Fullscreen or windowed mode ? */ SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; /* Mode list */ SDL_Surface *icon; /* The icon */ }; /* Hidden structure -> variables names */ #define VDI_handle (this->hidden->vdi_handle) #define VDI_w (this->hidden->full_w) #define VDI_h (this->hidden->full_h) #define VDI_bpp (this->hidden->bpp) #define VDI_pixelsize (this->hidden->pixelsize) #define VDI_oldnumcolors (this->hidden->old_numcolors) #define VDI_oldpalette (this->hidden->old_palette) #define VDI_curpalette (this->hidden->cur_palette) #define VDI_setpalette (this->hidden->setpalette) #define VDI_pitch (this->hidden->pitch) #define VDI_format (this->hidden->format) #define VDI_screen (this->hidden->screen) #define VDI_redmask (this->hidden->red) #define VDI_greenmask (this->hidden->green) #define VDI_bluemask (this->hidden->blue) #define VDI_alphamask (this->hidden->alpha) #define VDI_screensize (this->hidden->screensize) #define VDI_src_mfdb (this->hidden->src_mfdb) #define VDI_dst_mfdb (this->hidden->dst_mfdb) #define VDI_blit_coords (this->hidden->blit_coords) #define GEM_desk_x (this->hidden->desk_x) #define GEM_desk_y (this->hidden->desk_y) #define GEM_desk_w (this->hidden->desk_w) #define GEM_desk_h (this->hidden->desk_h) #define GEM_handle (this->hidden->win_handle) #define GEM_win_type (this->hidden->window_type) #define GEM_title_name (this->hidden->title_name) #define GEM_icon_name (this->hidden->icon_name) #define GEM_refresh_name (this->hidden->refresh_name) #define GEM_version (this->hidden->version) #define GEM_wfeatures (this->hidden->wfeatures) #define GEM_win_fulled (this->hidden->window_fulled) #define GEM_mouse_relative (this->hidden->mouse_relative) #define GEM_locked (this->hidden->locked) #define GEM_lock_redraw (this->hidden->lock_redraw) #define GEM_message (this->hidden->message) #define SDL_modelist (this->hidden->SDL_modelist) #define GEM_icon (this->hidden->icon) #define GEM_fullscreen (this->hidden->fullscreen) #define GEM_menubar (this->hidden->menubar) #define GEM_buffer1 (this->hidden->buffer1) #define GEM_buffer2 (this->hidden->buffer2) #define GEM_bufops (this->hidden->buf2scr_ops) #define VDI_FBMASK(amask, rmask, gmask, bmask) \ VDI_alphamask = (amask); \ VDI_redmask = (rmask); \ VDI_greenmask = (gmask); \ VDI_bluemask = (bmask); /* Possible buffer to screen operations: TC: 8 (chunky),15,16,24,32 bpp 8I: 8 bpp planes FB: screen framebuffer address available FS: fullscreen TC, FB, FS: - draw to screen 8I, FB, FS: - draw to buffer 1 - C2P from buffer 1 to screen TC, !FB, FS: - draw to buffer 1 - vro_cpyfm() from buffer 1 to screen 8I, !FB, FS: - draw to buffer 1 - C2P from buffer 1 to buffer 2 - vro_cpyfm() from buffer 2 to screen TC, FB, !FS: - draw to buffer 1 - vro_cpyfm() from buffer 1 to screen 8I, FB, !FS: - draw to buffer 1 - C2P from buffer 1 to buffer 2 - vro_cpyfm() from buffer 2 to screen TC, !FB, !FS: - draw to buffer 1 - vro_cpyfm() from buffer 1 to screen 8I, !FB, !FS: - draw to buffer 1 - C2P from buffer 1 to buffer 2 - vro_cpyfm() from buffer 2 to screen */ #endif /* _SDL_gemvideo_h */