Mercurial > sdl-ios-xcode
view include/SDL_scalemode.h @ 4961:c92950635837
Android has OpenGL ES too...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 04 Jan 2011 20:37:07 -0800 |
parents | aa8888658021 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_scalemode.h * * Header file declaring the SDL_ScaleMode enumeration */ #ifndef _SDL_scalemode_h #define _SDL_scalemode_h #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \brief The texture scale mode used in SDL_RenderCopy(). */ typedef enum { SDL_SCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must match dimensions */ SDL_SCALEMODE_FAST = 0x00000001, /**< Point sampling or equivalent algorithm */ SDL_SCALEMODE_SLOW = 0x00000002, /**< Linear filtering or equivalent algorithm */ SDL_SCALEMODE_BEST = 0x00000004 /**< Bicubic filtering or equivalent algorithm */ } SDL_ScaleMode; /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_video_h */ /* vi: set ts=4 sw=4 expandtab: */