view README.android @ 4961:c92950635837

Android has OpenGL ES too...
author Sam Lantinga <slouken@libsdl.org>
date Tue, 04 Jan 2011 20:37:07 -0800
parents 144d9df7e611
children 6c645018741e
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Simple DirectMedia Layer for Android
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Requirements: Android NDK r4 or later

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 How the port works
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- Android applications are Java-based, optionally with parts written in C
- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to 
the SDL library
- This means that your application C code must be placed inside an android 
Java project, along with some C support code that communicates with Java
- This eventually produces a standard Android .apk package






================================================================================
 Building an app
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Instructions:
1. Edit android/config.cfg to point to the location of the NDK
2. Run 'make -f Makefile.android'. If all goes well, libsdl.a should be created
3. Place your application source files in android/project/jni
4. Edit the Android.mk to include your source files
5. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
6. Edit project/local.properties to point to the SDK directory
6. Run 'ant debug' in android/project. This compiles the .java and eventually 
creates a .apk with the C source embedded
7. 'ant install' will push the apk to the device or emulator (if connected)




================================================================================
 Known issues
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- SDL audio (although it's mostly written, just not working properly yet)
- TODO. I'm sure there's a bunch more stuff I haven't thought of