Mercurial > sdl-ios-xcode
view test/testloadso.c @ 3409:c8f580ebc96a
Adam Strzelecki to SDL
Sending a patch for fullscreen Mac OS X SDL 1.3 (SVN) Cocoa mouse position handling. In fullscreen mouse coordinates should be relative to SCREEN not to the window, which doesn't really occupy fullscreen.
Without this patch mouse position (especially Y) was totally incorrect (shifted) in fullscreen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 22 Oct 2009 04:46:11 +0000 |
parents | 9de326b3099c |
children |
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/* Test program to test dynamic loading with the loadso subsystem. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" typedef int (*fntype) (const char *); int main(int argc, char *argv[]) { int retval = 0; int hello = 0; const char *libname = NULL; const char *symname = NULL; void *lib = NULL; fntype fn = NULL; if (argc != 3) { const char *app = argv[0]; fprintf(stderr, "USAGE: %s <library> <functionname>\n", app); fprintf(stderr, " %s --hello <lib with puts()>\n", app); return 1; } /* Initialize SDL */ if (SDL_Init(0) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return 2; } if (strcmp(argv[1], "--hello") == 0) { hello = 1; libname = argv[2]; symname = "puts"; } else { libname = argv[1]; symname = argv[2]; } lib = SDL_LoadObject(libname); if (lib == NULL) { fprintf(stderr, "SDL_LoadObject('%s') failed: %s\n", libname, SDL_GetError()); retval = 3; } else { fn = (fntype) SDL_LoadFunction(lib, symname); if (fn == NULL) { fprintf(stderr, "SDL_LoadFunction('%s') failed: %s\n", symname, SDL_GetError()); retval = 4; } else { printf("Found %s in %s at %p\n", symname, libname, fn); if (hello) { printf("Calling function...\n"); fflush(stdout); fn(" HELLO, WORLD!\n"); printf("...apparently, we survived. :)\n"); printf("Unloading library...\n"); fflush(stdout); } } SDL_UnloadObject(lib); } SDL_Quit(); return (0); }