view src/loadso/dlopen/SDL_sysloadso.c @ 3409:c8f580ebc96a

Adam Strzelecki to SDL Sending a patch for fullscreen Mac OS X SDL 1.3 (SVN) Cocoa mouse position handling. In fullscreen mouse coordinates should be relative to SCREEN not to the window, which doesn't really occupy fullscreen. Without this patch mouse position (especially Y) was totally incorrect (shifted) in fullscreen.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 22 Oct 2009 04:46:11 +0000
parents 99210400e8b9
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_LOADSO_DLOPEN

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines                           */

#include <stdio.h>
#include <dlfcn.h>

#include "SDL_loadso.h"

void *
SDL_LoadObject(const char *sofile)
{
    void *handle = dlopen(sofile, RTLD_NOW);
    const char *loaderror = (char *) dlerror();
    if (handle == NULL) {
        SDL_SetError("Failed loading %s: %s", sofile, loaderror);
    }
    return (handle);
}

void *
SDL_LoadFunction(void *handle, const char *name)
{
    void *symbol = dlsym(handle, name);
    if (symbol == NULL) {
        /* append an underscore for platforms that need that. */
        size_t len = 1 + SDL_strlen(name) + 1;
        char *_name = SDL_stack_alloc(char, len);
        _name[0] = '_';
        SDL_strlcpy(&_name[1], name, len);
        symbol = dlsym(handle, _name);
        SDL_stack_free(_name);
        if (symbol == NULL) {
            SDL_SetError("Failed loading %s: %s", name,
                         (const char *) dlerror());
        }
    }
    return (symbol);
}

void
SDL_UnloadObject(void *handle)
{
    if (handle != NULL) {
        dlclose(handle);
    }
}

#endif /* SDL_LOADSO_DLOPEN */

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