Mercurial > sdl-ios-xcode
view src/libm/k_cos.c @ 3409:c8f580ebc96a
Adam Strzelecki to SDL
Sending a patch for fullscreen Mac OS X SDL 1.3 (SVN) Cocoa mouse position handling. In fullscreen mouse coordinates should be relative to SCREEN not to the window, which doesn't really occupy fullscreen.
Without this patch mouse position (especially Y) was totally incorrect (shifted) in fullscreen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 22 Oct 2009 04:46:11 +0000 |
parents | dc1eb82ffdaa |
children |
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/* @(#)k_cos.c 5.1 93/09/24 */ /* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunPro, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== */ #if defined(LIBM_SCCS) && !defined(lint) static const char rcsid[] = "$NetBSD: k_cos.c,v 1.8 1995/05/10 20:46:22 jtc Exp $"; #endif /* * __kernel_cos( x, y ) * kernel cos function on [-pi/4, pi/4], pi/4 ~ 0.785398164 * Input x is assumed to be bounded by ~pi/4 in magnitude. * Input y is the tail of x. * * Algorithm * 1. Since cos(-x) = cos(x), we need only to consider positive x. * 2. if x < 2^-27 (hx<0x3e400000 0), return 1 with inexact if x!=0. * 3. cos(x) is approximated by a polynomial of degree 14 on * [0,pi/4] * 4 14 * cos(x) ~ 1 - x*x/2 + C1*x + ... + C6*x * where the remez error is * * | 2 4 6 8 10 12 14 | -58 * |cos(x)-(1-.5*x +C1*x +C2*x +C3*x +C4*x +C5*x +C6*x )| <= 2 * | | * * 4 6 8 10 12 14 * 4. let r = C1*x +C2*x +C3*x +C4*x +C5*x +C6*x , then * cos(x) = 1 - x*x/2 + r * since cos(x+y) ~ cos(x) - sin(x)*y * ~ cos(x) - x*y, * a correction term is necessary in cos(x) and hence * cos(x+y) = 1 - (x*x/2 - (r - x*y)) * For better accuracy when x > 0.3, let qx = |x|/4 with * the last 32 bits mask off, and if x > 0.78125, let qx = 0.28125. * Then * cos(x+y) = (1-qx) - ((x*x/2-qx) - (r-x*y)). * Note that 1-qx and (x*x/2-qx) is EXACT here, and the * magnitude of the latter is at least a quarter of x*x/2, * thus, reducing the rounding error in the subtraction. */ #include "math.h" #include "math_private.h" #ifdef __STDC__ static const double #else static double #endif one = 1.00000000000000000000e+00, /* 0x3FF00000, 0x00000000 */ C1 = 4.16666666666666019037e-02, /* 0x3FA55555, 0x5555554C */ C2 = -1.38888888888741095749e-03, /* 0xBF56C16C, 0x16C15177 */ C3 = 2.48015872894767294178e-05, /* 0x3EFA01A0, 0x19CB1590 */ C4 = -2.75573143513906633035e-07, /* 0xBE927E4F, 0x809C52AD */ C5 = 2.08757232129817482790e-09, /* 0x3E21EE9E, 0xBDB4B1C4 */ C6 = -1.13596475577881948265e-11; /* 0xBDA8FAE9, 0xBE8838D4 */ #ifdef __STDC__ double attribute_hidden __kernel_cos(double x, double y) #else double attribute_hidden __kernel_cos(x, y) double x, y; #endif { double a, hz, z, r, qx; int32_t ix; GET_HIGH_WORD(ix, x); ix &= 0x7fffffff; /* ix = |x|'s high word */ if (ix < 0x3e400000) { /* if x < 2**27 */ if (((int) x) == 0) return one; /* generate inexact */ } z = x * x; r = z * (C1 + z * (C2 + z * (C3 + z * (C4 + z * (C5 + z * C6))))); if (ix < 0x3FD33333) /* if |x| < 0.3 */ return one - (0.5 * z - (z * r - x * y)); else { if (ix > 0x3fe90000) { /* x > 0.78125 */ qx = 0.28125; } else { INSERT_WORDS(qx, ix - 0x00200000, 0); /* x/4 */ } hz = 0.5 * z - qx; a = one - qx; return a - (hz - (z * r - x * y)); } }