Mercurial > sdl-ios-xcode
view src/events/SDL_windowevents.c @ 3409:c8f580ebc96a
Adam Strzelecki to SDL
Sending a patch for fullscreen Mac OS X SDL 1.3 (SVN) Cocoa mouse position handling. In fullscreen mouse coordinates should be relative to SCREEN not to the window, which doesn't really occupy fullscreen.
Without this patch mouse position (especially Y) was totally incorrect (shifted) in fullscreen.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 22 Oct 2009 04:46:11 +0000 |
parents | 91a7e08cd238 |
children | 98a819296cdc |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Window event handling code for SDL */ #include "SDL_events.h" #include "SDL_events_c.h" #include "SDL_mouse_c.h" #include "../video/SDL_sysvideo.h" int SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1, int data2) { int posted; SDL_Window *window; window = SDL_GetWindowFromID(windowID); if (!window) { return 0; } switch (windowevent) { case SDL_WINDOWEVENT_SHOWN: if (window->flags & SDL_WINDOW_SHOWN) { return 0; } window->flags |= SDL_WINDOW_SHOWN; SDL_OnWindowShown(window); break; case SDL_WINDOWEVENT_HIDDEN: if (!(window->flags & SDL_WINDOW_SHOWN)) { return 0; } window->flags &= ~SDL_WINDOW_SHOWN; SDL_OnWindowHidden(window); break; case SDL_WINDOWEVENT_MOVED: if (window->flags & SDL_WINDOW_FULLSCREEN) { return 0; } if (data1 == SDL_WINDOWPOS_UNDEFINED) { data1 = window->x; } if (data2 == SDL_WINDOWPOS_UNDEFINED) { data2 = window->y; } if (data1 == window->x && data2 == window->y) { return 0; } window->x = data1; window->y = data2; break; case SDL_WINDOWEVENT_RESIZED: if (window->flags & SDL_WINDOW_FULLSCREEN) { return 0; } if (data1 == window->w && data2 == window->h) { return 0; } window->w = data1; window->h = data2; SDL_OnWindowResized(window); break; case SDL_WINDOWEVENT_MINIMIZED: if (window->flags & SDL_WINDOW_MINIMIZED) { return 0; } window->flags |= SDL_WINDOW_MINIMIZED; break; case SDL_WINDOWEVENT_MAXIMIZED: if (window->flags & SDL_WINDOW_MAXIMIZED) { return 0; } window->flags |= SDL_WINDOW_MAXIMIZED; break; case SDL_WINDOWEVENT_RESTORED: if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) { return 0; } window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED); break; case SDL_WINDOWEVENT_ENTER: if (window->flags & SDL_WINDOW_MOUSE_FOCUS) { return 0; } window->flags |= SDL_WINDOW_MOUSE_FOCUS; break; case SDL_WINDOWEVENT_LEAVE: if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) { return 0; } window->flags &= ~SDL_WINDOW_MOUSE_FOCUS; break; case SDL_WINDOWEVENT_FOCUS_GAINED: if (window->flags & SDL_WINDOW_INPUT_FOCUS) { return 0; } window->flags |= SDL_WINDOW_INPUT_FOCUS; SDL_OnWindowFocusGained(window); break; case SDL_WINDOWEVENT_FOCUS_LOST: if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) { return 0; } window->flags &= ~SDL_WINDOW_INPUT_FOCUS; SDL_OnWindowFocusLost(window); break; } /* Post the event, if desired */ posted = 0; if (SDL_ProcessEvents[SDL_WINDOWEVENT] == SDL_ENABLE) { SDL_Event event; event.type = SDL_WINDOWEVENT; event.window.event = windowevent; event.window.data1 = data1; event.window.data2 = data2; event.window.windowID = windowID; posted = (SDL_PushEvent(&event) > 0); } return (posted); } /* vi: set ts=4 sw=4 expandtab: */