view src/audio/nds/SDL_ndsaudio.c @ 3409:c8f580ebc96a

Adam Strzelecki to SDL Sending a patch for fullscreen Mac OS X SDL 1.3 (SVN) Cocoa mouse position handling. In fullscreen mouse coordinates should be relative to SCREEN not to the window, which doesn't really occupy fullscreen. Without this patch mouse position (especially Y) was totally incorrect (shifted) in fullscreen.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 22 Oct 2009 04:46:11 +0000
parents 1e431c2631ee
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    This file written by Ryan C. Gordon (icculus@icculus.org)
*/
#include "SDL_config.h"

/* Output audio to NDS */

#include <nds.h>

#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_ndsaudio.h"

static int
NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture)
{
    SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
    int valid_datatype = 0;

    this->hidden = SDL_malloc(sizeof(*(this->hidden)));
    if (!this->hidden) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    while ((!valid_datatype) && (test_format)) {
        this->spec.format = test_format;
        switch (test_format) {
        case AUDIO_S8:
            /*case AUDIO_S16LSB: */
            valid_datatype = 1;
            break;
        default:
            test_format = SDL_NextAudioFormat();
            break;
        }
    }

    /* set the generic sound parameters */
    setGenericSound(22050,      /* sample rate */
                    127,        /* volume */
                    64,         /* panning/balance */
                    0);         /* sound format */

    return 1;
}

static void
NDSAUD_PlayDevice(_THIS)
{
    TransferSoundData *sound = SDL_malloc(sizeof(TransferSoundData));
    if (!sound) {
        SDL_OutOfMemory();
    }

    playGenericSound(this->hidden->mixbuf, this->hidden->mixlen);
#if 0
//    sound->data = this->hidden->mixbuf;/* pointer to raw audio data */
//    sound->len = this->hidden->mixlen; /* size of raw data pointed to above */
//    sound->rate = 22050; /* sample rate = 22050Hz */
//    sound->vol = 127;    /* volume [0..127] for [min..max] */
//    sound->pan = 64;     /* balance [0..127] for [left..right] */
//    sound->format = 0;   /* 0 for 16-bit, 1 for 8-bit */
//    playSound(sound);
#endif
}


static Uint8 *
NDSAUD_GetDeviceBuf(_THIS)
{
    return this->hidden->mixbuf;        /* is this right? */
}

static void
NDSAUD_WaitDevice(_THIS)
{
    /* stub */
}

static void
NDSAUD_CloseDevice(_THIS)
{
    /* stub */
}

static int
NDSAUD_Init(SDL_AudioDriverImpl * impl)
{
    /* Set the function pointers */
    impl->OpenDevice = NDSAUD_OpenDevice;
    impl->PlayDevice = NDSAUD_PlayDevice;
    impl->WaitDevice = NDSAUD_WaitDevice;
    impl->GetDeviceBuf = NDSAUD_GetDeviceBuf;
    impl->CloseDevice = NDSAUD_CloseDevice;

    /* and the capabilities */
    impl->HasCaptureSupport = 1;
    impl->OnlyHasDefaultOutputDevice = 1;
    impl->OnlyHasDefaultInputDevice = 1;

    return 2;                   /* 2 == definitely has an audio device. */
}

AudioBootStrap NDSAUD_bootstrap = {
    "nds", "SDL NDS audio driver", NDSAUD_Init, 0       /*1? */
};

/* vi: set ts=4 sw=4 expandtab: */