Mercurial > sdl-ios-xcode
view src/audio/SDL_audio_c.h @ 3409:c8f580ebc96a
Adam Strzelecki to SDL
Sending a patch for fullscreen Mac OS X SDL 1.3 (SVN) Cocoa mouse position handling. In fullscreen mouse coordinates should be relative to SCREEN not to the window, which doesn't really occupy fullscreen.
Without this patch mouse position (especially Y) was totally incorrect (shifted) in fullscreen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 22 Oct 2009 04:46:11 +0000 |
parents | f3dcf04412cf |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */ /* Functions to get a list of "close" audio formats */ extern SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format); extern SDL_AudioFormat SDL_NextAudioFormat(void); /* Function to calculate the size and silence for a SDL_AudioSpec */ extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec); /* The actual mixing thread function */ extern int SDLCALL SDL_RunAudio(void *audiop); /* this is used internally to access some autogenerated code. */ typedef struct { SDL_AudioFormat src_fmt; SDL_AudioFormat dst_fmt; SDL_AudioFilter filter; } SDL_AudioTypeFilters; extern const SDL_AudioTypeFilters sdl_audio_type_filters[]; /* this is used internally to access some autogenerated code. */ typedef struct { SDL_AudioFormat fmt; int channels; int upsample; int multiple; SDL_AudioFilter filter; } SDL_AudioRateFilters; extern const SDL_AudioRateFilters sdl_audio_rate_filters[]; /* vi: set ts=4 sw=4 expandtab: */