view include/SDL_rect.h @ 3409:c8f580ebc96a

Adam Strzelecki to SDL Sending a patch for fullscreen Mac OS X SDL 1.3 (SVN) Cocoa mouse position handling. In fullscreen mouse coordinates should be relative to SCREEN not to the window, which doesn't really occupy fullscreen. Without this patch mouse position (especially Y) was totally incorrect (shifted) in fullscreen.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 22 Oct 2009 04:46:11 +0000
parents d3baf5ac4e37
children 0267b8b1595c
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/**
 *  \file SDL_rect.h
 *  
 *  Header file for SDL_rect definition and management functions.
 */

#ifndef _SDL_rect_h
#define _SDL_rect_h

#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_pixels.h"
#include "SDL_rwops.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/**
 *  \brief A rectangle, with the origin at the upper left.
 *  
 *  \sa SDL_RectEmpty
 *  \sa SDL_RectEquals
 *  \sa SDL_HasIntersection
 *  \sa SDL_IntersectRect
 *  \sa SDL_UnionRect
 */
typedef struct SDL_Rect
{
    int x, y;
    int w, h;
} SDL_Rect;

/**
 *  \brief Returns true if the rectangle has no area.
 */
#define SDL_RectEmpty(X)    (((X)->w <= 0) || ((X)->h <= 0))

/**
 *  \brief Returns true if the two rectangles are equal.
 */
#define SDL_RectEquals(A, B)   (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
                                ((A)->w == (B)->w) && ((A)->h == (B)->h))

/**
 *  \brief Determine whether two rectangles intersect.
 *  
 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
                                                     const SDL_Rect * B);

/**
 *  \brief Calculate the intersection of two rectangles.
 *  
 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 */
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
                                                   const SDL_Rect * B,
                                                   SDL_Rect * result);

/**
 *  \brief Calculate the union of two rectangles.
 */
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
                                           const SDL_Rect * B,
                                           SDL_Rect * result);

/**
 *  \brief Calculate the intersection of a rectangle and line segment.
 *  
 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 */
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
                                                          rect, int *X1,
                                                          int *Y1, int *X2,
                                                          int *Y2);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_rect_h */

/* vi: set ts=4 sw=4 expandtab: */