Mercurial > sdl-ios-xcode
view src/video/SDL_shape.c @ 5145:c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Feb 2011 12:19:46 -0800 |
parents | b67815cf9f25 |
children | 58265e606e4e |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_config.h" #include "SDL.h" #include "SDL_assert.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_pixels.h" #include "SDL_surface.h" #include "SDL_shape.h" #include "SDL_shape_internals.h" SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { SDL_Window *result = NULL; result = SDL_CreateWindow(title,-1000,-1000,w,h,(flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) /*& (~SDL_WINDOW_SHOWN)*/); if(result != NULL) { result->shaper = result->display->device->shape_driver.CreateShaper(result); if(result->shaper != NULL) { result->shaper->userx = x; result->shaper->usery = y; result->shaper->mode.mode = ShapeModeDefault; result->shaper->mode.parameters.binarizationCutoff = 1; result->shaper->hasshape = SDL_FALSE; return result; } else { SDL_DestroyWindow(result); return NULL; } } else return NULL; } SDL_bool SDL_IsShapedWindow(const SDL_Window *window) { if(window == NULL) return SDL_FALSE; else return (SDL_bool)(window->shaper != NULL); } /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) { int x = 0; int y = 0; Uint8 r = 0,g = 0,b = 0,alpha = 0; Uint8* pixel = NULL; Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; SDL_Color key; if(SDL_MUSTLOCK(shape)) SDL_LockSurface(shape); pixel = (Uint8*)shape->pixels; for(y = 0;y<shape->h;y++) { for(x=0;x<shape->w;x++) { alpha = 0; pixel_value = 0; pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); switch(shape->format->BytesPerPixel) { case(1): pixel_value = *(Uint8*)pixel; break; case(2): pixel_value = *(Uint16*)pixel; break; case(3): pixel_value = *(Uint32*)pixel & (~shape->format->Amask); break; case(4): pixel_value = *(Uint32*)pixel; break; } SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); bitmap_pixel = y*shape->w + x; switch(mode.mode) { case(ShapeModeDefault): mask_value = (alpha >= 1 ? 1 : 0); break; case(ShapeModeBinarizeAlpha): mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); break; case(ShapeModeReverseBinarizeAlpha): mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); break; case(ShapeModeColorKey): key = mode.parameters.colorKey; mask_value = ((key.r != r || key.g != g || key.b != b) ? 1 : 0); break; } bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); } } if(SDL_MUSTLOCK(shape)) SDL_UnlockSurface(shape); } SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) { int x = 0,y = 0; Uint8* pixel = NULL; Uint32 pixel_value = 0; Uint8 r = 0,g = 0,b = 0,a = 0; SDL_bool pixel_opaque = SDL_FALSE; int last_opaque = -1; SDL_Color key; SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree)); SDL_Rect next = {0,0,0,0}; for(y=dimensions.y;y<dimensions.y + dimensions.h;y++) { for(x=dimensions.x;x<dimensions.x + dimensions.w;x++) { pixel_value = 0; pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); switch(mask->format->BytesPerPixel) { case(1): pixel_value = *(Uint8*)pixel; break; case(2): pixel_value = *(Uint16*)pixel; break; case(3): pixel_value = *(Uint32*)pixel & (~mask->format->Amask); break; case(4): pixel_value = *(Uint32*)pixel; break; } SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); switch(mode.mode) { case(ShapeModeDefault): pixel_opaque = (a >= 1 ? SDL_TRUE : SDL_FALSE); break; case(ShapeModeBinarizeAlpha): pixel_opaque = (a >= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); break; case(ShapeModeReverseBinarizeAlpha): pixel_opaque = (a <= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); break; case(ShapeModeColorKey): key = mode.parameters.colorKey; pixel_opaque = ((key.r != r || key.g != g || key.b != b) ? SDL_TRUE : SDL_FALSE); break; } if(last_opaque == -1) last_opaque = pixel_opaque; if(last_opaque != pixel_opaque) { result->kind = QuadShape; //These will stay the same. next.w = dimensions.w / 2; next.h = dimensions.h / 2; //These will change from recursion to recursion. next.x = dimensions.x; next.y = dimensions.y; result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); next.x += next.w; //Unneeded: next.y = dimensions.y; result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); next.x = dimensions.x; next.y += next.h; result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); next.x += next.w; //Unneeded: next.y = dimensions.y + dimensions.h /2; result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); return result; } } } //If we never recursed, all the pixels in this quadrant have the same "value". result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape); result->data.shape = dimensions; return result; } SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape) { SDL_Rect dimensions = {0,0,shape->w,shape->h}; SDL_ShapeTree* result = NULL; if(SDL_MUSTLOCK(shape)) SDL_LockSurface(shape); result = RecursivelyCalculateShapeTree(mode,shape,dimensions); if(SDL_MUSTLOCK(shape)) SDL_UnlockSurface(shape); return result; } void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure) { SDL_assert(tree != NULL); if(tree->kind == QuadShape) { SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure); SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure); SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure); SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure); } else function(tree,closure); } void SDL_FreeShapeTree(SDL_ShapeTree** shape_tree) { if((*shape_tree)->kind == QuadShape) { SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upleft); SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upright); SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downleft); SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downright); } SDL_free(*shape_tree); *shape_tree = NULL; } int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { int result; if(window == NULL || !SDL_IsShapedWindow(window)) //The window given was not a shapeable window. return SDL_NONSHAPEABLE_WINDOW; if(shape == NULL) //Invalid shape argument. return SDL_INVALID_SHAPE_ARGUMENT; if(shape_mode != NULL) window->shaper->mode = *shape_mode; result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shape_mode); window->shaper->hasshape = SDL_TRUE; if(window->shaper->userx != 0 && window->shaper->usery != 0) { SDL_SetWindowPosition(window,window->shaper->userx,window->shaper->usery); window->shaper->userx = 0; window->shaper->usery = 0; } return result; } SDL_bool SDL_WindowHasAShape(SDL_Window *window) { if (window == NULL || !SDL_IsShapedWindow(window)) return SDL_FALSE; return window->shaper->hasshape; } int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode) { if(window != NULL && SDL_IsShapedWindow(window)) { if(shape_mode == NULL) { if(SDL_WindowHasAShape(window)) //The window given has a shape. return 0; else //The window given is shapeable but lacks a shape. return SDL_WINDOW_LACKS_SHAPE; } else { *shape_mode = window->shaper->mode; return 0; } } else //The window given is not a valid shapeable window. return SDL_NONSHAPEABLE_WINDOW; }