Mercurial > sdl-ios-xcode
view docs/man3/SDL_EnableUNICODE.3 @ 4352:c8bf421431f9 SDL-1.2
Fixed bug #853
Ludwig Nussel 2009-10-18 05:34:18 PDT
src/joystick/linux/SDL_sysjoystick.c has some problems:
- test_bit() might break with strict aliasing
- test_bit() assumes array is Uint32 but its actually "unsigned long"
on 64bit systems sizeof(long) != sizeof(Uint32).
- the keybit array is too small
- the arrays are unitialized so the number of
detected buttons is quite random
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Oct 2009 16:14:57 +0000 |
parents | 1238da4a7112 |
children |
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.TH "SDL_EnableUNICODE" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_EnableUNICODE \- Enable UNICODE translation .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR); .SH "DESCRIPTION" .PP Enables/Disables Unicode keyboard translation\&. .PP To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function\&. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default\&. For each subsequently received key down event, the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code\&. .PP A value of 1 for \fBenable\fR enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode)\&. .PP Note that only key press events will be translated, not release events\&. .SH "RETURN VALUE" .PP Returns the previous translation mode (\fB0\fR or \fB1\fR)\&. .SH "SEE ALSO" .PP \fI\fBSDL_keysym\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59