view docs/html/sdlmixaudio.html @ 4352:c8bf421431f9 SDL-1.2

Fixed bug #853 Ludwig Nussel 2009-10-18 05:34:18 PDT src/joystick/linux/SDL_sysjoystick.c has some problems: - test_bit() might break with strict aliasing - test_bit() assumes array is Uint32 but its actually "unsigned long" on 64bit systems sizeof(long) != sizeof(Uint32). - the keybit array is too small - the arrays are unitialized so the number of detected buttons is quite random
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Oct 2009 16:14:57 +0000
parents 355632dca928
children
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>SDL_MixAudio</H1
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><H2
>Name</H2
>SDL_MixAudio&nbsp;--&nbsp;Mix audio data</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_MixAudio</B
></CODE
>(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
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><H2
>Description</H2
><P
>This function takes two audio buffers of <TT
CLASS="PARAMETER"
><I
>len</I
></TT
> bytes each
of the playing audio format and mixes them, performing addition, volume
adjustment, and overflow clipping. The <TT
CLASS="PARAMETER"
><I
>volume</I
></TT
> ranges
from 0 to <TT
CLASS="LITERAL"
>SDL_MIX_MAXVOLUME</TT
> and should be set to the maximum
value for full audio volume. Note this does not change hardware volume. This is
provided for convenience -- you can mix your own audio data.</P
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><P
><B
>Note: </B
>Do not use this function for mixing together more than two streams of sample
data. The output from repeated application of this function may be distorted
by clipping, because there is no accumulator with greater range than the
input (not to mention this being an inefficient way of doing it).
Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead.</P
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>See Also</H2
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><TT
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>SDL_OpenAudio</TT
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