Mercurial > sdl-ios-xcode
view test/testmultiaudio.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device
Audio bootstraps can now specify that a driver is only to be used if
explicitly requested (for things like the "disk" driver that is always
available but you would never want to default to using).
Trimmed out code that can be handled by stubs in the core. The "dummy" driver
is pretty damned small now. :)
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Oct 2006 21:27:53 +0000 |
parents | db24e43972ac |
children | 2d77a732bd20 |
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#include "SDL.h" static SDL_AudioSpec spec; static Uint8 *sound = NULL; /* Pointer to wave data */ static Uint32 soundlen = 0; /* Length of wave data */ typedef struct { SDL_AudioDeviceID dev; int soundpos; volatile int done; } callback_data; void SDLCALL play_through_once(void *arg, Uint8 * stream, int len) { callback_data *cbd = (callback_data *) arg; Uint8 *waveptr = sound + cbd->soundpos; int waveleft = soundlen - cbd->soundpos; int cpy = len; if (cpy > waveleft) cpy = waveleft; memcpy(stream, waveptr, cpy); len -= cpy; cbd->soundpos += cpy; if (len > 0) { stream += cpy; memset(stream, spec.silence, len); cbd->done++; } } static void test_multi_audio(int devcount) { callback_data cbd[64]; int keep_going = 1; int i; if (devcount > 64) { fprintf(stderr, "Too many devices (%d), clamping to 64...\n", devcount); devcount = 64; } spec.callback = play_through_once; for (i = 0; i < devcount; i++) { const char *devname = SDL_GetAudioDeviceName(i, 0); printf("playing on device #%d: ('%s')...", i, devname); fflush(stdout); memset(&cbd[0], '\0', sizeof (callback_data)); spec.userdata = &cbd[0]; cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL); if (cbd[0].dev == 0) { printf("Open device failed: %s\n", SDL_GetError()); } else { SDL_PauseAudioDevice(cbd[0].dev, 0); while (!cbd[0].done) SDL_Delay(100); SDL_PauseAudioDevice(cbd[0].dev, 1); printf("done.\n"); SDL_CloseAudioDevice(cbd[0].dev); } } memset(cbd, '\0', sizeof (cbd)); printf("playing on all devices...\n"); for (i = 0; i < devcount; i++) { const char *devname = SDL_GetAudioDeviceName(i, 0); spec.userdata = &cbd[i]; cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL); if (cbd[i].dev == 0) { printf("Open device %d failed: %s\n", i, SDL_GetError()); } } for (i = 0; i < devcount; i++) { if (cbd[i].dev) { SDL_PauseAudioDevice(cbd[i].dev, 0); } } while (keep_going) { keep_going = 0; for (i = 0; i < devcount; i++) { if ((cbd[i].dev) && (!cbd[i].done)) { keep_going = 1; } } SDL_Delay(100); } for (i = 0; i < devcount; i++) { if (cbd[i].dev) { SDL_PauseAudioDevice(cbd[i].dev, 1); SDL_CloseAudioDevice(cbd[i].dev); } } printf("All done!\n"); } int main(int argc, char **argv) { int devcount = 0; /* Load the SDL library */ if (SDL_Init(SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); devcount = SDL_GetNumAudioDevices(0); if (devcount < 1) { fprintf(stderr, "Don't see more than one device!\n"); } else { if (argv[1] == NULL) { argv[1] = "sample.wav"; } /* Load the wave file into memory */ if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { fprintf(stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError()); } else { test_multi_audio(devcount); SDL_FreeWAV(sound); } } SDL_Quit(); return 0; }