view test/testbitmap.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device

Audio bootstraps can now specify that a driver is only to be used if explicitly requested (for things like the "disk" driver that is always available but you would never want to default to using). Trimmed out code that can be handled by stubs in the core. The "dummy" driver is pretty damned small now. :)
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 21:27:53 +0000
parents c121d94672cb
children 7e449145b6ca f55c87ae336b
line wrap: on
line source


/* Simple program:  Test bitmap blits */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"
#include "picture.xbm"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

SDL_Surface *
LoadXBM(SDL_Surface * screen, int w, int h, Uint8 * bits)
{
    SDL_Surface *bitmap;
    Uint8 *line;

    /* Allocate the bitmap */
    bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
    if (bitmap == NULL) {
        fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError());
        return (NULL);
    }

    /* Copy the pixels */
    line = (Uint8 *) bitmap->pixels;
    w = (w + 7) / 8;
    while (h--) {
        memcpy(line, bits, w);
        /* X11 Bitmap images have the bits reversed */
        {
            int i, j;
            Uint8 *buf, byte;
            for (buf = line, i = 0; i < w; ++i, ++buf) {
                byte = *buf;
                *buf = 0;
                for (j = 7; j >= 0; --j) {
                    *buf |= (byte & 0x01) << j;
                    byte >>= 1;
                }
            }
        }
        line += bitmap->pitch;
        bits += w;
    }
    return (bitmap);
}

int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    SDL_Surface *bitmap;
    Uint8 video_bpp;
    Uint32 videoflags;
    Uint8 *buffer;
    int i, k, done;
    SDL_Event event;
    Uint16 *buffer16;
    Uint16 color;
    Uint8 gradient;
    SDL_Color palette[256];


    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    video_bpp = 0;
    videoflags = SDL_SWSURFACE;
    while (argc > 1) {
        --argc;
        if (strcmp(argv[argc - 1], "-bpp") == 0) {
            video_bpp = atoi(argv[argc]);
            --argc;
        } else if (strcmp(argv[argc], "-warp") == 0) {
            videoflags |= SDL_HWPALETTE;
        } else if (strcmp(argv[argc], "-hw") == 0) {
            videoflags |= SDL_HWSURFACE;
        } else if (strcmp(argv[argc], "-fullscreen") == 0) {
            videoflags |= SDL_FULLSCREEN;
        } else {
            fprintf(stderr,
                    "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
                    argv[0]);
            quit(1);
        }
    }

    /* Set 640x480 video mode */
    if ((screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags)) == NULL) {
        fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
                video_bpp, SDL_GetError());
        quit(2);
    }

    if (video_bpp == 8) {
        /* Set a gray colormap, reverse order from white to black */
        for (i = 0; i < 256; ++i) {
            palette[i].r = 255 - i;
            palette[i].g = 255 - i;
            palette[i].b = 255 - i;
        }
        SDL_SetColors(screen, palette, 0, 256);
    }

    /* Set the surface pixels and refresh! */
    if (SDL_LockSurface(screen) < 0) {
        fprintf(stderr, "Couldn't lock the display surface: %s\n",
                SDL_GetError());
        quit(2);
    }
    buffer = (Uint8 *) screen->pixels;
    if (screen->format->BytesPerPixel != 2) {
        for (i = 0; i < screen->h; ++i) {
            memset(buffer, (i * 255) / screen->h, screen->pitch);
            buffer += screen->pitch;
        }
    } else {
        for (i = 0; i < screen->h; ++i) {
            gradient = ((i * 255) / screen->h);
            color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
            buffer16 = (Uint16 *) buffer;
            for (k = 0; k < screen->w; k++) {
                *(buffer16 + k) = color;
            }
            buffer += screen->pitch;
        }
    }
    SDL_UnlockSurface(screen);
    SDL_UpdateRect(screen, 0, 0, 0, 0);

    /* Load the bitmap */
    bitmap = LoadXBM(screen, picture_width, picture_height,
                     (Uint8 *) picture_bits);
    if (bitmap == NULL) {
        quit(1);
    }

    /* Wait for a keystroke */
    done = 0;
    while (!done) {
        /* Check for events */
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_MOUSEBUTTONDOWN:
                {
                    SDL_Rect dst;

                    dst.x = event.button.x - bitmap->w / 2;
                    dst.y = event.button.y - bitmap->h / 2;
                    dst.w = bitmap->w;
                    dst.h = bitmap->h;
                    SDL_BlitSurface(bitmap, NULL, screen, &dst);
                    SDL_UpdateRects(screen, 1, &dst);
                }
                break;
            case SDL_KEYDOWN:
                /* Any key press quits the app... */
                done = 1;
                break;
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
    }
    SDL_FreeSurface(bitmap);
    SDL_Quit();
    return (0);
}