view src/video/nanox/SDL_nxmodes.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device

Audio bootstraps can now specify that a driver is only to be used if explicitly requested (for things like the "disk" driver that is always available but you would never want to default to using). Trimmed out code that can be handled by stubs in the core. The "dummy" driver is pretty damned small now. :)
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 21:27:53 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga
    Copyright (C) 2001  Hsieh-Fu Tsai

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
    
    Hsieh-Fu Tsai
    clare@setabox.com
*/
#include "SDL_config.h"

#include "SDL_stdinc.h"
#include "SDL_nxmodes_c.h"

SDL_Rect **
NX_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    if (flags & SDL_FULLSCREEN)
        return SDL_modelist;

    if (SDL_Visual.bpp == format->BitsPerPixel) {
        return ((SDL_Rect **) - 1);
    } else {
        return ((SDL_Rect **) 0);
    }
}

void
NX_FreeVideoModes(_THIS)
{
    int i;

    if (SDL_modelist) {
        for (i = 0; SDL_modelist[i]; ++i) {
            SDL_free(SDL_modelist[i]);
        }
        SDL_free(SDL_modelist);
        SDL_modelist = NULL;
    }
}

int
NX_EnterFullScreen(_THIS)
{
    if (!currently_fullscreen) {
        GR_SCREEN_INFO si;

        GrGetScreenInfo(&si);
        GrResizeWindow(FSwindow, si.cols, si.rows);
        GrUnmapWindow(SDL_Window);
        GrMapWindow(FSwindow);
        GrRaiseWindow(FSwindow);
        GrSetFocus(FSwindow);
        currently_fullscreen = 1;
    }

    return 1;
}

int
NX_LeaveFullScreen(_THIS)
{
    if (currently_fullscreen) {
        GrUnmapWindow(FSwindow);
        GrMapWindow(SDL_Window);
        GrRaiseWindow(SDL_Window);
        GrSetFocus(SDL_Window);
        currently_fullscreen = 0;
    }

    return 0;
}

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