view src/timer/amigaos/SDL_systimer.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device

Audio bootstraps can now specify that a driver is only to be used if explicitly requested (for things like the "disk" driver that is always available but you would never want to default to using). Trimmed out code that can be handled by stubs in the core. The "dummy" driver is pretty damned small now. :)
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 21:27:53 +0000
parents c121d94672cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_AMIGA

#include <stdio.h>
#include <time.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <exec/types.h>
#ifdef __SASC
#include <proto/dos.h>
#include <clib/graphics_protos.h>
#include <pragmas/graphics.h>
#include <clib/exec_protos.h>
#include <pragmas/exec.h>
#elif defined(STORMC4_WOS)
#include <proto/dos.h>
#include <proto/exec.h>
#include <proto/graphics.h>
#else
#include <inline/dos.h>
#include <inline/exec.h>
#include <inline/graphics.h>
#endif
#include "mydebug.h"

extern struct DosLibrary *DOSBase;
extern struct ExecBase *SysBase;
static struct GfxBase *GfxBase;

#include "SDL_timer.h"
#include "../SDL_timer_c.h"

/* The first ticks value of the application */

#if !defined(__PPC__) || defined(STORMC4_WOS) || defined(MORPHOS)
static clock_t start;

void
SDL_StartTicks(void)
{
    /* Set first ticks value */
    start = clock();
}

Uint32
SDL_GetTicks(void)
{
    clock_t ticks;

    ticks = clock() - start;

#ifdef __SASC
// CLOCKS_PER_SEC == 1000 !

    return (ticks);
#else
// CLOCKS_PER_SEC != 1000 !

    return ticks * (1000 / CLOCKS_PER_SEC);
#endif
}

void
SDL_Delay(Uint32 ms)
{
// Do a busy wait if time is less than 50ms

    if (ms < 50) {
        clock_t to_wait = clock();

#ifndef __SASC
        ms *= (CLOCKS_PER_SEC / 1000);
#endif
        to_wait += ms;

        while (clock() < to_wait);
    } else {
        Delay(ms / 20);
    }
}

#else

ULONG MY_CLOCKS_PER_SEC;

void PPC_TimerInit(void);
APTR MyTimer;

ULONG start[2];

void
SDL_StartTicks(void)
{
    /* Set first ticks value */
    if (!MyTimer)
        PPC_TimerInit();

    PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, start);
    start[1] >>= 10;
    start[1] |= ((result[0] & 0x3ff) << 22);
    start[0] >>= 10;
}

Uint32
SDL_GetTicks(void)
{
    ULONG result[2];
    PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, result);

//      PPCAsr64p(result,10);
// Non va, la emulo:

    result[1] >>= 10;
    result[1] |= ((result[0] & 0x3ff) << 22);

// Non mi interessa piu' result[0]

    return result[1] * 1000 / MY_CLOCKS_PER_SEC;
}

void
SDL_Delay(Uint32 ms)
{
// Do a busy wait if time is less than 50ms

    if (ms < 50) {
        ULONG to_wait[2], actual[2];
        PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, result);
        actual[1] = 0;
        to_wait[1] += ms * 1000 / MY_CLOCKS_PER_SEC;

        while (actual[1] < to_wait[1]) {
            PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, actual);
        }
    } else {
        Delay(ms / 50);
    }
}

void
PPC_TimerInit(void)
{
    struct TagItem tags[] = {
        PPCTIMERTAG_CPU, TRUE,
        TAG_DONE, 0
    };


    if (MyTimer = PPCCreateTimerObject(tags)) {
        ULONG result[2];

        PPCGetTimerObject(MyTimer, PPCTIMERTAG_TICKSPERSEC, result);
        D(bug("Timer inizializzato, TPS: %lu - %lu\n", result[0], result[1]));
//              PPCAsr64p(result,10);
        result[1] >>= 10;
        result[1] |= ((result[0] & 0x3ff) << 22);
        result[0] >>= 10;

        D(bug("Shiftato TPS: %lu - %lu\n", result[0], result[1]));
        MY_CLOCKS_PER_SEC = result[1];

        PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, result);

        D(bug("Current ticks: %lu - %lu\n", result[0], result[1]));
        result[1] >>= 10;
        result[1] |= ((result[0] & 0x3ff) << 22);
        result[0] >>= 10;
//              PPCAsr64p(result,10);
        D(bug("Shiftato: %lu - %lu\n", result[0], result[1]));
    } else {
        D(bug("Errore nell'inizializzazione del timer!\n"));
    }
}

#endif

#include "SDL_thread.h"

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer_thread = NULL;

static int
RunTimer(void *unused)
{
    D(bug("SYSTimer: Entering RunTimer loop..."));

    if (GfxBase == NULL)
        GfxBase = (struct GfxBase *) OpenLibrary("graphics.library", 37);

    while (timer_alive) {
        if (SDL_timer_running) {
            SDL_ThreadedTimerCheck();
        }
        if (GfxBase)
            WaitTOF();          // Check the timer every fifth of seconds. Was SDL_Delay(1)->BusyWait!
        else
            Delay(1);
    }
    D(bug("SYSTimer: EXITING RunTimer loop..."));
    return (0);
}

/* This is only called if the event thread is not running */
int
SDL_SYS_TimerInit(void)
{
    D(bug("Creating thread for the timer (NOITIMER)...\n"));

    timer_alive = 1;
    timer_thread = SDL_CreateThread(RunTimer, NULL);
    if (timer_thread == NULL) {
        D(bug("Creazione del thread fallita...\n"));

        return (-1);
    }
    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    timer_alive = 0;
    if (timer_thread) {
        SDL_WaitThread(timer_thread, NULL);
        timer_thread = NULL;
    }
}

int
SDL_SYS_StartTimer(void)
{
    SDL_SetError("Internal logic error: AmigaOS uses threaded timer");
    return (-1);
}

void
SDL_SYS_StopTimer(void)
{
    return;
}

#endif /* SDL_TIMER_AMIGA */
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