Mercurial > sdl-ios-xcode
view src/timer/amigaos/SDL_systimer.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device
Audio bootstraps can now specify that a driver is only to be used if
explicitly requested (for things like the "disk" driver that is always
available but you would never want to default to using).
Trimmed out code that can be handled by stubs in the core. The "dummy" driver
is pretty damned small now. :)
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Oct 2006 21:27:53 +0000 |
parents | c121d94672cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_AMIGA #include <stdio.h> #include <time.h> #include <signal.h> #include <unistd.h> #include <string.h> #include <errno.h> #include <exec/types.h> #ifdef __SASC #include <proto/dos.h> #include <clib/graphics_protos.h> #include <pragmas/graphics.h> #include <clib/exec_protos.h> #include <pragmas/exec.h> #elif defined(STORMC4_WOS) #include <proto/dos.h> #include <proto/exec.h> #include <proto/graphics.h> #else #include <inline/dos.h> #include <inline/exec.h> #include <inline/graphics.h> #endif #include "mydebug.h" extern struct DosLibrary *DOSBase; extern struct ExecBase *SysBase; static struct GfxBase *GfxBase; #include "SDL_timer.h" #include "../SDL_timer_c.h" /* The first ticks value of the application */ #if !defined(__PPC__) || defined(STORMC4_WOS) || defined(MORPHOS) static clock_t start; void SDL_StartTicks(void) { /* Set first ticks value */ start = clock(); } Uint32 SDL_GetTicks(void) { clock_t ticks; ticks = clock() - start; #ifdef __SASC // CLOCKS_PER_SEC == 1000 ! return (ticks); #else // CLOCKS_PER_SEC != 1000 ! return ticks * (1000 / CLOCKS_PER_SEC); #endif } void SDL_Delay(Uint32 ms) { // Do a busy wait if time is less than 50ms if (ms < 50) { clock_t to_wait = clock(); #ifndef __SASC ms *= (CLOCKS_PER_SEC / 1000); #endif to_wait += ms; while (clock() < to_wait); } else { Delay(ms / 20); } } #else ULONG MY_CLOCKS_PER_SEC; void PPC_TimerInit(void); APTR MyTimer; ULONG start[2]; void SDL_StartTicks(void) { /* Set first ticks value */ if (!MyTimer) PPC_TimerInit(); PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, start); start[1] >>= 10; start[1] |= ((result[0] & 0x3ff) << 22); start[0] >>= 10; } Uint32 SDL_GetTicks(void) { ULONG result[2]; PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, result); // PPCAsr64p(result,10); // Non va, la emulo: result[1] >>= 10; result[1] |= ((result[0] & 0x3ff) << 22); // Non mi interessa piu' result[0] return result[1] * 1000 / MY_CLOCKS_PER_SEC; } void SDL_Delay(Uint32 ms) { // Do a busy wait if time is less than 50ms if (ms < 50) { ULONG to_wait[2], actual[2]; PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, result); actual[1] = 0; to_wait[1] += ms * 1000 / MY_CLOCKS_PER_SEC; while (actual[1] < to_wait[1]) { PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, actual); } } else { Delay(ms / 50); } } void PPC_TimerInit(void) { struct TagItem tags[] = { PPCTIMERTAG_CPU, TRUE, TAG_DONE, 0 }; if (MyTimer = PPCCreateTimerObject(tags)) { ULONG result[2]; PPCGetTimerObject(MyTimer, PPCTIMERTAG_TICKSPERSEC, result); D(bug("Timer inizializzato, TPS: %lu - %lu\n", result[0], result[1])); // PPCAsr64p(result,10); result[1] >>= 10; result[1] |= ((result[0] & 0x3ff) << 22); result[0] >>= 10; D(bug("Shiftato TPS: %lu - %lu\n", result[0], result[1])); MY_CLOCKS_PER_SEC = result[1]; PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, result); D(bug("Current ticks: %lu - %lu\n", result[0], result[1])); result[1] >>= 10; result[1] |= ((result[0] & 0x3ff) << 22); result[0] >>= 10; // PPCAsr64p(result,10); D(bug("Shiftato: %lu - %lu\n", result[0], result[1])); } else { D(bug("Errore nell'inizializzazione del timer!\n")); } } #endif #include "SDL_thread.h" /* Data to handle a single periodic alarm */ static int timer_alive = 0; static SDL_Thread *timer_thread = NULL; static int RunTimer(void *unused) { D(bug("SYSTimer: Entering RunTimer loop...")); if (GfxBase == NULL) GfxBase = (struct GfxBase *) OpenLibrary("graphics.library", 37); while (timer_alive) { if (SDL_timer_running) { SDL_ThreadedTimerCheck(); } if (GfxBase) WaitTOF(); // Check the timer every fifth of seconds. Was SDL_Delay(1)->BusyWait! else Delay(1); } D(bug("SYSTimer: EXITING RunTimer loop...")); return (0); } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { D(bug("Creating thread for the timer (NOITIMER)...\n")); timer_alive = 1; timer_thread = SDL_CreateThread(RunTimer, NULL); if (timer_thread == NULL) { D(bug("Creazione del thread fallita...\n")); return (-1); } return (SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { timer_alive = 0; if (timer_thread) { SDL_WaitThread(timer_thread, NULL); timer_thread = NULL; } } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: AmigaOS uses threaded timer"); return (-1); } void SDL_SYS_StopTimer(void) { return; } #endif /* SDL_TIMER_AMIGA */ /* vi: set ts=4 sw=4 expandtab: */