Mercurial > sdl-ios-xcode
view src/audio/windx5/SDL_dx5audio.h @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device
Audio bootstraps can now specify that a driver is only to be used if
explicitly requested (for things like the "disk" driver that is always
available but you would never want to default to using).
Trimmed out code that can be handled by stubs in the core. The "dummy" driver
is pretty damned small now. :)
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Oct 2006 21:27:53 +0000 |
parents | 9dc81c6acaf5 |
children | efdfe292bd88 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_lowaudio_h #define _SDL_lowaudio_h #include "directx.h" #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this /* The DirectSound objects */ struct SDL_PrivateAudioData { LPDIRECTSOUND sound; LPDIRECTSOUNDBUFFER mixbuf; int NUM_BUFFERS; int mixlen, silence; DWORD lastchunk; Uint8 *locked_buf; HANDLE audio_event; }; /* Old variable names */ #define sound (this->hidden->sound) #define mixbuf (this->hidden->mixbuf) #define NUM_BUFFERS (this->hidden->NUM_BUFFERS) #define mixlen (this->hidden->mixlen) #define silence (this->hidden->silence) #define lastchunk (this->hidden->lastchunk) #define locked_buf (this->hidden->locked_buf) #define audio_event (this->hidden->audio_event) #endif /* _SDL_lowaudio_h */ /* vi: set ts=4 sw=4 expandtab: */