view src/audio/windx5/SDL_dx5audio.h @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device

Audio bootstraps can now specify that a driver is only to be used if explicitly requested (for things like the "disk" driver that is always available but you would never want to default to using). Trimmed out code that can be handled by stubs in the core. The "dummy" driver is pretty damned small now. :)
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 21:27:53 +0000
parents 9dc81c6acaf5
children efdfe292bd88
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_lowaudio_h
#define _SDL_lowaudio_h

#include "directx.h"

#include "../SDL_sysaudio.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *this

/* The DirectSound objects */
struct SDL_PrivateAudioData
{
    LPDIRECTSOUND sound;
    LPDIRECTSOUNDBUFFER mixbuf;
    int NUM_BUFFERS;
    int mixlen, silence;
    DWORD lastchunk;
    Uint8 *locked_buf;
    HANDLE audio_event;
};

/* Old variable names */
#define sound			(this->hidden->sound)
#define mixbuf			(this->hidden->mixbuf)
#define NUM_BUFFERS		(this->hidden->NUM_BUFFERS)
#define mixlen			(this->hidden->mixlen)
#define silence			(this->hidden->silence)
#define lastchunk		(this->hidden->lastchunk)
#define locked_buf		(this->hidden->locked_buf)
#define audio_event		(this->hidden->audio_event)

#endif /* _SDL_lowaudio_h */

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