Mercurial > sdl-ios-xcode
view src/audio/dma/SDL_dmaaudio.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device
Audio bootstraps can now specify that a driver is only to be used if
explicitly requested (for things like the "disk" driver that is always
available but you would never want to default to using).
Trimmed out code that can be handled by stubs in the core. The "dummy" driver
is pretty damned small now. :)
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Oct 2006 21:27:53 +0000 |
parents | 589bc3d060cd |
children | 2c5387c0a642 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* !!! FIXME: merge this driver with "dsp". */ /* Allow access to a raw mixing buffer */ #include <stdio.h> #include <string.h> /* For strerror() */ #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <signal.h> #include <sys/types.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/mman.h> #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H /* This is installed on some systems */ #include <soundcard.h> #else /* This is recommended by OSS */ #include <sys/soundcard.h> #endif #ifndef MAP_FAILED #define MAP_FAILED ((Uint8 *)-1) #endif #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_dmaaudio.h" /* The tag name used by DMA audio */ #define DMA_DRIVER_NAME "dma" /* Open the audio device for playback, and don't block if busy */ #define OPEN_FLAGS (O_RDWR|O_NONBLOCK) /* Audio driver functions */ static int DMA_DetectDevices(int iscapture); static const char *DMA_GetDeviceName(int index, int iscapture); static int DMA_OpenDevice(_THIS, const char *devname, int iscapture); static void DMA_WaitDevice(_THIS); static void DMA_PlayDevice(_THIS); static Uint8 *DMA_GetDeviceBuf(_THIS); static void DMA_CloseDevice(_THIS); /* Audio driver bootstrap functions */ static int DMA_Available(void) { /* * !!! FIXME: maybe change this to always available, and move this to * !!! FIXME: to device enumeration and opening? */ int available; int fd; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); if (fd >= 0) { int caps; struct audio_buf_info info; if ((ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) && (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) && (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0)) { available = 1; } close(fd); } return (available); } static int DMA_Init(SDL_AudioDriverImpl *impl) { /* Set the function pointers */ impl->DetectDevices = DMA_DetectDevices; impl->GetDeviceName = DMA_GetDeviceName; impl->OpenDevice = DMA_OpenDevice; impl->WaitDevice = DMA_WaitDevice; impl->PlayDevice = DMA_PlayDevice; impl->GetDeviceBuf = DMA_GetDeviceBuf; impl->CloseDevice = DMA_CloseDevice; return 1; } AudioBootStrap DMA_bootstrap = { DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio", DMA_Available, DMA_Init, 0 }; static int DMA_DetectDevices(int iscapture) { return -1; /* !!! FIXME */ } static const char * DMA_GetDeviceName(int index, int iscapture) { SDL_SetError("No such device"); /* !!! FIXME */ return NULL; } static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo) { int frag_spec; int value; /* Close and then reopen the audio device */ close(audio_fd); audio_fd = open(audiodev, O_RDWR, 0); if (audio_fd < 0) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return (-1); } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Determine the power of two of the fragment size */ for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); if ((0x01 << frag_spec) != this->spec.size) { SDL_SetError("Fragment size must be a power of two"); return (-1); } /* Set the audio buffering parameters */ if (ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) { SDL_SetError("Couldn't set audio fragment spec"); return (-1); } /* Set the audio format */ value = format; if ((ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) { SDL_SetError("Couldn't set audio format"); return (-1); } /* Set mono or stereo audio */ value = (this->spec.channels > 1); if ((ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) || (value != stereo)) { SDL_SetError("Couldn't set audio channels"); return (-1); } /* Set the DSP frequency */ value = this->spec.freq; if (ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0) { SDL_SetError("Couldn't set audio frequency"); return (-1); } this->spec.freq = value; /* We successfully re-opened the audio */ return (0); } static int open_device_internal(_THIS, const char *devname, int iscapture) { char audiodev[1024]; int format; int stereo; int value; SDL_AudioFormat test_format; struct audio_buf_info info; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* !!! FIXME: handle devname */ /* !!! FIXME: handle iscapture */ /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); if (audio_fd < 0) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return 0; } dma_buf = NULL; ioctl(audio_fd, SNDCTL_DSP_RESET, 0); /* Get a list of supported hardware formats */ if (ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) { SDL_SetError("Couldn't get audio format list"); return 0; } /* Try for a closest match on audio format */ format = 0; for (test_format = SDL_FirstAudioFormat(this->spec.format); !format && test_format;) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch (test_format) { case AUDIO_U8: if (value & AFMT_U8) { format = AFMT_U8; } break; case AUDIO_S8: if (value & AFMT_S8) { format = AFMT_S8; } break; case AUDIO_S16LSB: if (value & AFMT_S16_LE) { format = AFMT_S16_LE; } break; case AUDIO_S16MSB: if (value & AFMT_S16_BE) { format = AFMT_S16_BE; } break; case AUDIO_U16LSB: if (value & AFMT_U16_LE) { format = AFMT_U16_LE; } break; case AUDIO_U16MSB: if (value & AFMT_U16_BE) { format = AFMT_U16_BE; } break; default: format = 0; break; } if (!format) { test_format = SDL_NextAudioFormat(); } } if (format == 0) { SDL_SetError("Couldn't find any hardware audio formats"); return 0; } this->spec.format = test_format; /* Set the audio format */ value = format; if ((ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) { SDL_SetError("Couldn't set audio format"); return 0; } /* Set mono or stereo audio (currently only two channels supported) */ stereo = (this->spec.channels > 1); ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo); if (stereo) { this->spec.channels = 2; } else { this->spec.channels = 1; } /* Because some drivers don't allow setting the buffer size after setting the format, we must re-open the audio device once we know what format and channels are supported */ if (DMA_ReopenAudio(this, audiodev, format, stereo) < 0) { /* Error is set by DMA_ReopenAudio() */ return 0; } /* Memory map the audio buffer */ if (ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0) { SDL_SetError("Couldn't get OSPACE parameters"); return 0; } this->spec.size = info.fragsize; this->spec.samples = this->spec.size / ((this->spec.format & 0xFF) / 8); this->spec.samples /= this->spec.channels; num_buffers = info.fragstotal; dma_len = num_buffers * this->spec.size; dma_buf = (Uint8 *) mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED, audio_fd, 0); if (dma_buf == MAP_FAILED) { SDL_SetError("DMA memory map failed"); dma_buf = NULL; return 0; } SDL_memset(dma_buf, this->spec.silence, dma_len); /* Check to see if we need to use select() workaround */ { char *workaround; workaround = SDL_getenv("SDL_DSP_NOSELECT"); if (workaround) { frame_ticks = (float) (this->spec.samples*1000) / this->spec.freq; next_frame = SDL_GetTicks() + frame_ticks; } } /* Trigger audio playback */ value = 0; ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value); value = PCM_ENABLE_OUTPUT; if (ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0) { SDL_SetError("Couldn't trigger audio output"); return 0; } /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return 1; } static int DMA_OpenDevice(_THIS, const char *devname, int iscapture) { int retval = open_device_internal(this, devname, iscapture); if (!retval) DMA_CloseDevice(this); /* !!! FIXME: do this at higher level. */ return retval; } /* This function waits until it is possible to write a full sound buffer */ static void DMA_WaitDevice(_THIS) { fd_set fdset; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */ if (kill(parent, 0) < 0) { this->enabled = 0; } } } /* See if we need to use timed audio synchronization */ if (frame_ticks) { /* Use timer for general audio synchronization */ Sint32 ticks; ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } } else { /* Use select() for audio synchronization */ struct timeval timeout; FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); timeout.tv_sec = 10; timeout.tv_usec = 0; #ifdef DEBUG_AUDIO fprintf(stderr, "Waiting for audio to get ready\n"); #endif if (select(audio_fd + 1, NULL, &fdset, NULL, &timeout) <= 0) { const char *message = #ifdef AUDIO_OSPACE_HACK "Audio timeout - buggy audio driver? (trying ospace)"; #else "Audio timeout - buggy audio driver? (disabled)"; #endif /* In general we should never print to the screen, but in this case we have no other way of letting the user know what happened. */ fprintf(stderr, "SDL: %s\n", message); #ifdef AUDIO_OSPACE_HACK /* We may be able to use GET_OSPACE trick */ frame_ticks = (float) (this->spec.samples * 1000) / this->spec.freq; next_frame = SDL_GetTicks() + frame_ticks; #else this->enabled = 0; /* Don't try to close - may hang */ audio_fd = -1; #ifdef DEBUG_AUDIO fprintf(stderr, "Done disabling audio\n"); #endif #endif /* AUDIO_OSPACE_HACK */ } #ifdef DEBUG_AUDIO fprintf(stderr, "Ready!\n"); #endif } } static void DMA_PlayDevice(_THIS) { /* If timer synchronization is enabled, set the next write frame */ if (frame_ticks) { next_frame += frame_ticks; } return; } static Uint8 * DMA_GetDeviceBuf(_THIS) { count_info info; int playing; int filling; /* Get number of blocks, looping if we're not using select() */ do { if (ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0) { /* Uh oh... */ this->enabled = 0; return (NULL); } } while (frame_ticks && (info.blocks < 1)); #ifdef DEBUG_AUDIO if (info.blocks > 1) { printf("Warning: audio underflow (%d frags)\n", info.blocks - 1); } #endif playing = info.ptr / this->spec.size; filling = (playing + 1) % num_buffers; return (dma_buf + (filling * this->spec.size)); } static void DMA_CloseDevice(_THIS) { if (this->hidden != NULL) { if (dma_buf != NULL) { munmap(dma_buf, dma_len); dma_buf = NULL; } if (audio_fd >= 0) { close(audio_fd); audio_fd = -1; } SDL_free(this->hidden); this->hidden = NULL; } } /* vi: set ts=4 sw=4 expandtab: */