view docs/man3/SDL_WM_GrabInput.3 @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device

Audio bootstraps can now specify that a driver is only to be used if explicitly requested (for things like the "disk" driver that is always available but you would never want to default to using). Trimmed out code that can be handled by stubs in the core. The "dummy" driver is pretty damned small now. :)
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 21:27:53 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
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.TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_WM_GrabInput\- Grabs mouse and keyboard input\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR);
.SH "DESCRIPTION"
.PP
Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&.
.PP
When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&.
.PP
.PP
.nf
\f(CWtypedef enum {
  SDL_GRAB_QUERY,
  SDL_GRAB_OFF,
  SDL_GRAB_ON
} SDL_GrabMode;\fR
.fi
.PP
 
.SH "RETURN VALUE"
.PP
The current/new \fBSDL_GrabMode\fR\&.
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01