Mercurial > sdl-ios-xcode
view docs/html/sdlshowcursor.html @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device
Audio bootstraps can now specify that a driver is only to be used if
explicitly requested (for things like the "disk" driver that is always
available but you would never want to default to using).
Trimmed out code that can be handled by stubs in the core. The "dummy" driver
is pretty damned small now. :)
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Oct 2006 21:27:53 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_ShowCursor</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GetCursor" HREF="sdlgetcursor.html"><LINK REL="NEXT" TITLE="SDL_GL_LoadLibrary" HREF="sdlglloadlibrary.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSHOWCURSOR" ></A >SDL_ShowCursor</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2615" ></A ><H2 >Name</H2 >SDL_ShowCursor -- Toggle whether or not the cursor is shown on the screen.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2618" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2619" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_ShowCursor</B ></CODE >(int toggle);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2625" ></A ><H2 >Description</H2 ><P >Toggle whether or not the cursor is shown on the screen. Passing <TT CLASS="LITERAL" >SDL_ENABLE</TT > displays the cursor and passing <TT CLASS="LITERAL" >SDL_DISABLE</TT > hides it. The current state of the mouse cursor can be queried by passing <TT CLASS="LITERAL" >SDL_QUERY</TT >, either <TT CLASS="LITERAL" >SDL_DISABLE</TT > or <TT CLASS="LITERAL" >SDL_ENABLE</TT > will be returned.</P ><P >The cursor starts off displayed, but can be turned off.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2634" ></A ><H2 >Return Value</H2 ><P >Returns the current state of the cursor.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2637" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatecursor.html" ><TT CLASS="FUNCTION" >SDL_CreateCursor</TT ></A >, <A HREF="sdlsetcursor.html" ><TT CLASS="FUNCTION" >SDL_SetCursor</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetCursor</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GL_LoadLibrary</TD ></TR ></TABLE ></DIV ></BODY ></HTML >