view docs/html/guidetimeexamples.html @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device

Audio bootstraps can now specify that a driver is only to be used if explicitly requested (for things like the "disk" driver that is always available but you would never want to default to using). Trimmed out code that can be handled by stubs in the core. The "dummy" driver is pretty damned small now. :)
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 21:27:53 +0000
parents 355632dca928
children
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>Time Examples</H1
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>Time based game loop</H2
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>#define TICK_INTERVAL    30

static Uint32 next_time;

Uint32 time_left(void)
{
    Uint32 now;

    now = SDL_GetTicks();
    if(next_time &#60;= now)
        return 0;
    else
        return next_time - now;
}


/* main game loop */

    next_time = SDL_GetTicks() + TICK_INTERVAL;
    while ( game_running ) {
        update_game_state();
        SDL_Delay(time_left());
        next_time += TICK_INTERVAL;
    }&#13;</PRE
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