Mercurial > sdl-ios-xcode
view docs/html/eventstructures.html @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device
Audio bootstraps can now specify that a driver is only to be used if
explicitly requested (for things like the "disk" driver that is always
available but you would never want to default to using).
Trimmed out code that can be handled by stubs in the core. The "dummy" driver
is pretty damned small now. :)
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Oct 2006 21:27:53 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL Event Structures.</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Events" HREF="event.html"><LINK REL="PREVIOUS" TITLE="Events" HREF="event.html"><LINK REL="NEXT" TITLE="SDL_Event" HREF="sdlevent.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="event.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 8. Events</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="EVENTSTRUCTURES" ></A >SDL Event Structures.</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlevent.html" >SDL_Event</A > -- General event structure</DT ><DT ><A HREF="sdlactiveevent.html" >SDL_ActiveEvent</A > -- Application visibility event structure</DT ><DT ><A HREF="sdlkeyboardevent.html" >SDL_KeyboardEvent</A > -- Keyboard event structure</DT ><DT ><A HREF="sdlmousemotionevent.html" >SDL_MouseMotionEvent</A > -- Mouse motion event structure</DT ><DT ><A HREF="sdlmousebuttonevent.html" >SDL_MouseButtonEvent</A > -- Mouse button event structure</DT ><DT ><A HREF="sdljoyaxisevent.html" >SDL_JoyAxisEvent</A > -- Joystick axis motion event structure</DT ><DT ><A HREF="sdljoybuttonevent.html" >SDL_JoyButtonEvent</A > -- Joystick button event structure</DT ><DT ><A HREF="sdljoyhatevent.html" >SDL_JoyHatEvent</A > -- Joystick hat position change event structure</DT ><DT ><A HREF="sdljoyballevent.html" >SDL_JoyBallEvent</A > -- Joystick trackball motion event structure</DT ><DT ><A HREF="sdlresizeevent.html" >SDL_ResizeEvent</A > -- Window resize event structure</DT ><DT ><A HREF="sdlexposeevent.html" >SDL_ExposeEvent</A > -- Quit requested event</DT ><DT ><A HREF="sdlsyswmevent.html" >SDL_SysWMEvent</A > -- Platform-dependent window manager event.</DT ><DT ><A HREF="sdluserevent.html" >SDL_UserEvent</A > -- A user-defined event type</DT ><DT ><A HREF="sdlquitevent.html" >SDL_QuitEvent</A > -- Quit requested event</DT ><DT ><A HREF="sdlkeysym.html" >SDL_keysym</A > -- Keysym structure</DT ><DT ><A HREF="sdlkey.html" >SDLKey</A > -- Keysym definitions.</DT ></DL ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="event.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Events</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="event.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_Event</TD ></TR ></TABLE ></DIV ></BODY ></HTML >