view src/video/uikit/jumphack.c @ 3486:c87dbbde2bc2

Fixed bug #891 Mason Wheeler 2009-11-23 06:59:48 PST There's code in SDL_RecreateWindow specifically to handle SDL_WINDOW_FOREIGN, but it appears to have been overlooked in the allowed_flags constant. This causes the line window->flags = (flags & allowed_flags); to strip SDL_WINDOW_FOREIGN from the window's flags, which breaks some code in WIN_WindowProc in SDL_win32Events.c that treats foreign windows differently. This can be trivially fixed by defining allowed_flags as const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_FOREIGN);
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:59:50 +0000
parents f55c87ae336b
children e8045ba3f79f
line wrap: on
line source

/*
 *  jumphack.c
 *  SDLiPhoneOS
 *
 */

#include "jumphack.h"

/* see SDL_uikitevents.m for more info */

/* stores the information we need to jump back */
jmp_buf env;

/* returns the jump environment for setting / getting purposes */
jmp_buf *
jump_env()
{
    return &env;
}