Mercurial > sdl-ios-xcode
view include/SDL_version.h @ 3486:c87dbbde2bc2
Fixed bug #891
Mason Wheeler 2009-11-23 06:59:48 PST
There's code in SDL_RecreateWindow specifically to handle SDL_WINDOW_FOREIGN,
but it appears to have been overlooked in the allowed_flags constant. This
causes the line
window->flags = (flags & allowed_flags);
to strip SDL_WINDOW_FOREIGN from the window's flags, which breaks some code in
WIN_WindowProc in SDL_win32Events.c that treats foreign windows differently.
This can be trivially fixed by defining allowed_flags as
const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN |
SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS |
SDL_WINDOW_RESIZABLE |
SDL_WINDOW_INPUT_GRABBED |
SDL_WINDOW_FOREIGN);
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:59:50 +0000 |
parents | d3baf5ac4e37 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_version.h * * This header defines the current SDL version. */ #ifndef _SDL_version_h #define _SDL_version_h #include "SDL_stdinc.h" #include "SDL_revision.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \brief Information the version of SDL in use. * * Represents the library's version as three levels: major revision * (increments with massive changes, additions, and enhancements), * minor revision (increments with backwards-compatible changes to the * major revision), and patchlevel (increments with fixes to the minor * revision). * * \sa SDL_VERSION * \sa SDL_GetVersion */ typedef struct SDL_version { Uint8 major; /**< major version */ Uint8 minor; /**< minor version */ Uint8 patch; /**< update version */ } SDL_version; /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ #define SDL_MAJOR_VERSION 1 #define SDL_MINOR_VERSION 3 #define SDL_PATCHLEVEL 0 /** * \brief Macro to determine SDL version program was compiled against. * * This macro fills in a SDL_version structure with the version of the * library you compiled against. This is determined by what header the * compiler uses. Note that if you dynamically linked the library, you might * have a slightly newer or older version at runtime. That version can be * determined with SDL_GetVersion(), which, unlike SDL_VERSION(), * is not a macro. * * \param x A pointer to a SDL_version struct to initialize. * * \sa SDL_version * \sa SDL_GetVersion */ #define SDL_VERSION(x) \ { \ (x)->major = SDL_MAJOR_VERSION; \ (x)->minor = SDL_MINOR_VERSION; \ (x)->patch = SDL_PATCHLEVEL; \ } /** * This macro turns the version numbers into a numeric value: * \verbatim (1,2,3) -> (1203) \endverbatim * * This assumes that there will never be more than 100 patchlevels. */ #define SDL_VERSIONNUM(X, Y, Z) \ ((X)*1000 + (Y)*100 + (Z)) /** * This is the version number macro for the current SDL version. */ #define SDL_COMPILEDVERSION \ SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) /** * This macro will evaluate to true if compiled with SDL at least X.Y.Z. */ #define SDL_VERSION_ATLEAST(X, Y, Z) \ (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) /** * \brief Get the version of SDL that is linked against your program. * * If you are using a shared library (DLL) version of SDL, then it is * possible that it will be different than the version you compiled against. * * This is a real function; the macro SDL_VERSION() tells you what version * of SDL you compiled against: * * \code * SDL_version compiled; * SDL_version linked; * * SDL_VERSION(&compiled); * SDL_GetVersion(&linked); * printf("We compiled against SDL version %d.%d.%d ...\n", * compiled.major, compiled.minor, compiled.patch); * printf("But we linked against SDL version %d.%d.%d.\n", * linked.major, linked.minor, linked.patch); * \endcode * * This function may be called safely at any time, even before SDL_Init(). * * \sa SDL_VERSION */ extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); /** * \brief Get the code revision of SDL that is linked against your program. */ extern DECLSPEC int SDLCALL SDL_GetRevision(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_version_h */ /* vi: set ts=4 sw=4 expandtab: */