Mercurial > sdl-ios-xcode
view acinclude/ac_check_define.m4 @ 3486:c87dbbde2bc2
Fixed bug #891
Mason Wheeler 2009-11-23 06:59:48 PST
There's code in SDL_RecreateWindow specifically to handle SDL_WINDOW_FOREIGN,
but it appears to have been overlooked in the allowed_flags constant. This
causes the line
window->flags = (flags & allowed_flags);
to strip SDL_WINDOW_FOREIGN from the window's flags, which breaks some code in
WIN_WindowProc in SDL_win32Events.c that treats foreign windows differently.
This can be trivially fixed by defining allowed_flags as
const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN |
SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS |
SDL_WINDOW_RESIZABLE |
SDL_WINDOW_INPUT_GRABBED |
SDL_WINDOW_FOREIGN);
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:59:50 +0000 |
parents | 725b16784e96 |
children |
line wrap: on
line source
define(AC_CHECK_DEFINE,[dnl AC_CACHE_CHECK(for $1 in $2, ac_cv_define_$1, AC_EGREP_CPP([YES_IS_DEFINED], [ #include <$2> #ifdef $1 YES_IS_DEFINED #endif ], ac_cv_define_$1=yes, ac_cv_define_$1=no) ) if test "$ac_cv_define_$1" = "yes" ; then AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE]) fi ])dnl AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE])