Mercurial > sdl-ios-xcode
view Xcode/uninstall.csh @ 3486:c87dbbde2bc2
Fixed bug #891
Mason Wheeler 2009-11-23 06:59:48 PST
There's code in SDL_RecreateWindow specifically to handle SDL_WINDOW_FOREIGN,
but it appears to have been overlooked in the allowed_flags constant. This
causes the line
window->flags = (flags & allowed_flags);
to strip SDL_WINDOW_FOREIGN from the window's flags, which breaks some code in
WIN_WindowProc in SDL_win32Events.c that treats foreign windows differently.
This can be trivially fixed by defining allowed_flags as
const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN |
SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS |
SDL_WINDOW_RESIZABLE |
SDL_WINDOW_INPUT_GRABBED |
SDL_WINDOW_FOREIGN);
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:59:50 +0000 |
parents | d63e9f5944ae |
children |
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#!/bin/csh ### ## This script removes the Developer SDL package ### setenv HOME_DIR ~ sudo -v -p "Enter administrator password to remove SDL: " sudo rm -rf "$HOME_DIR/Library/Frameworks/SDL.framework" # will only remove the Frameworks dir if empty (since we put it there) sudo rmdir "$HOME_DIR/Library/Frameworks" sudo rm -r "$HOME_DIR/Readme SDL Developer.txt" sudo rm -r "/Developer/Documentation/SDL" sudo rm -r "/Developer/Documentation/ManPages/man3/SDL"* sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Application" sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Cocoa Application" sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Custom Cocoa Application" sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL OpenGL Application" sudo rm -r "/Developer/ProjectBuilder Extras/Target Templates/SDL" sudo rm -r "/Library/Receipts/SDL-devel.pkg" # rebuild apropos database sudo /usr/libexec/makewhatis unsetenv HOME_DIR