view Xcode/uninstall.csh @ 3486:c87dbbde2bc2

Fixed bug #891 Mason Wheeler 2009-11-23 06:59:48 PST There's code in SDL_RecreateWindow specifically to handle SDL_WINDOW_FOREIGN, but it appears to have been overlooked in the allowed_flags constant. This causes the line window->flags = (flags & allowed_flags); to strip SDL_WINDOW_FOREIGN from the window's flags, which breaks some code in WIN_WindowProc in SDL_win32Events.c that treats foreign windows differently. This can be trivially fixed by defining allowed_flags as const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_FOREIGN);
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:59:50 +0000
parents d63e9f5944ae
children
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#!/bin/csh

###
## This script removes the Developer SDL package
###

setenv HOME_DIR ~

sudo -v -p "Enter administrator password to remove SDL: "

sudo rm -rf "$HOME_DIR/Library/Frameworks/SDL.framework"

# will only remove the Frameworks dir if empty (since we put it there)
sudo rmdir "$HOME_DIR/Library/Frameworks"

sudo rm -r "$HOME_DIR/Readme SDL Developer.txt"
sudo rm -r "/Developer/Documentation/SDL"
sudo rm -r "/Developer/Documentation/ManPages/man3/SDL"*
sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Application"
sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Cocoa Application"
sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Custom Cocoa Application"
sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL OpenGL Application"
sudo rm -r "/Developer/ProjectBuilder Extras/Target Templates/SDL"
sudo rm -r "/Library/Receipts/SDL-devel.pkg"

# rebuild apropos database
sudo /usr/libexec/makewhatis

unsetenv HOME_DIR