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Fixed bug #891 Mason Wheeler 2009-11-23 06:59:48 PST There's code in SDL_RecreateWindow specifically to handle SDL_WINDOW_FOREIGN, but it appears to have been overlooked in the allowed_flags constant. This causes the line window->flags = (flags & allowed_flags); to strip SDL_WINDOW_FOREIGN from the window's flags, which breaks some code in WIN_WindowProc in SDL_win32Events.c that treats foreign windows differently. This can be trivially fixed by defining allowed_flags as const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_FOREIGN);
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:59:50 +0000
parents d44a0a913aa2
children
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{
    IBClasses = (
        {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, 
        {
            ACTIONS = {
                help = id; 
                newGame = id; 
                openGame = id; 
                prefsMenu = id; 
                saveGame = id; 
                saveGameAs = id; 
            }; 
            CLASS = SDLMain; 
            LANGUAGE = ObjC; 
            SUPERCLASS = NSObject; 
        }
    ); 
    IBVersion = 1; 
}