Mercurial > sdl-ios-xcode
view docs/man3/SDL_DisplayFormat.3 @ 84:c7f1b0647448
Add a symlink to SDL 1.2 for SDL 1.1
author | Sam Lantinga <slouken@lokigames.com> |
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date | Mon, 02 Jul 2001 00:10:05 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
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.TH "SDL_DisplayFormat" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" .SH "NAME" SDL_DisplayFormat\- Convert a surface to the display format .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Surface *\fBSDL_DisplayFormat\fP\fR(\fBSDL_Surface *surface\fR); .SH "DESCRIPTION" .PP This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR .PP If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&. .PP If you want an alpha channel, see \fISDL_DisplayFormatAlpha\fR\&. .SH "RETURN VALUE" .PP If the conversion fails or runs out of memory, it returns \fBNULL\fR .SH "SEE ALSO" .PP \fI\fBSDL_ConvertSurface\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR \fI\fBSDL_SetAlpha\fP\fR, \fI\fBSDL_SetColorKey\fP\fR, \fI\fBSDL_Surface\fR\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41