Mercurial > sdl-ios-xcode
view src/audio/dmedia/SDL_irixaudio.c @ 939:c7c04f811994
Date: Tue, 01 Jun 2004 15:27:44 +0300
From: Martin_Storsj
Subject: Update for dynamic loading of ALSA
I sent you a patch a few months ago which enables SDL to load ALSA
dynamically. Now I've finally got time to tweak this yet some more. I've
added code from alsa.m4 (from alsa's dev package) to acinclude.m4, and
made the detection of the alsa library name a bit better. I've also
fixed up the loading versioned symbols with dlvsym, so that it falls
back to dlsym.
I wouldn't say the configure script is complete yet, but this is how far
I've come this time, and I'm no expert at those things.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 04:20:00 +0000 |
parents | 6e6248801043 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga 5635-34 Springhouse Dr. Pleasanton, CA 94588 (USA) slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to a raw mixing buffer (For IRIX 6.5 and higher) */ /* patch for IRIX 5 by Georg Schwarz 18/07/2004 */ #include <stdlib.h> #include "SDL_endian.h" #include "SDL_timer.h" #include "SDL_audio.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_irixaudio.h" #ifndef AL_RESOURCE /* as a test whether we use the old IRIX audio libraries */ #define OLD_IRIX_AUDIO #define alClosePort(x) ALcloseport(x) #define alFreeConfig(x) ALfreeconfig(x) #define alGetFillable(x) ALgetfillable(x) #define alNewConfig() ALnewconfig() #define alOpenPort(x,y,z) ALopenport(x,y,z) #define alSetChannels(x,y) ALsetchannels(x,y) #define alSetQueueSize(x,y) ALsetqueuesize(x,y) #define alSetSampFmt(x,y) ALsetsampfmt(x,y) #define alSetWidth(x,y) ALsetwidth(x,y) #endif /* Audio driver functions */ static int AL_OpenAudio(_THIS, SDL_AudioSpec *spec); static void AL_WaitAudio(_THIS); static void AL_PlayAudio(_THIS); static Uint8 *AL_GetAudioBuf(_THIS); static void AL_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { return 1; } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = AL_OpenAudio; this->WaitAudio = AL_WaitAudio; this->PlayAudio = AL_PlayAudio; this->GetAudioBuf = AL_GetAudioBuf; this->CloseAudio = AL_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap DMEDIA_bootstrap = { "AL", "IRIX DMedia audio", Audio_Available, Audio_CreateDevice }; void static AL_WaitAudio(_THIS) { Sint32 timeleft; timeleft = this->spec.samples - alGetFillable(audio_port); if ( timeleft > 0 ) { timeleft /= (this->spec.freq/1000); SDL_Delay((Uint32)timeleft); } } static void AL_PlayAudio(_THIS) { /* Write the audio data out */ if ( alWriteFrames(audio_port, mixbuf, this->spec.samples) < 0 ) { /* Assume fatal error, for now */ this->enabled = 0; } } static Uint8 *AL_GetAudioBuf(_THIS) { return(mixbuf); } static void AL_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( audio_port != NULL ) { alClosePort(audio_port); audio_port = NULL; } } static int AL_OpenAudio(_THIS, SDL_AudioSpec *spec) { ALconfig audio_config; #ifdef OLD_IRIX_AUDIO long audio_param[2]; #else ALpv audio_param; #endif int width; /* Determine the audio parameters from the AudioSpec */ switch ( spec->format & 0xFF ) { case 8: { /* Signed 8 bit audio data */ spec->format = AUDIO_S8; width = AL_SAMPLE_8; } break; case 16: { /* Signed 16 bit audio data */ spec->format = AUDIO_S16MSB; width = AL_SAMPLE_16; } break; default: { SDL_SetError("Unsupported audio format"); return(-1); } } /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Set output frequency */ #ifdef OLD_IRIX_AUDIO audio_param[0] = AL_OUTPUT_RATE; audio_param[1] = spec->freq; if( ALsetparams(AL_DEFAULT_DEVICE, audio_param, 2) < 0 ) { #else audio_param.param = AL_RATE; audio_param.value.i = spec->freq; if( alSetParams(AL_DEFAULT_OUTPUT, &audio_param, 1) < 0 ) { #endif SDL_SetError("alSetParams failed"); return(-1); } /* Open the audio port with the requested frequency */ audio_port = NULL; audio_config = alNewConfig(); if ( audio_config && (alSetSampFmt(audio_config, AL_SAMPFMT_TWOSCOMP) >= 0) && (alSetWidth(audio_config, width) >= 0) && (alSetQueueSize(audio_config, spec->samples*2) >= 0) && (alSetChannels(audio_config, spec->channels) >= 0) ) { audio_port = alOpenPort("SDL audio", "w", audio_config); } alFreeConfig(audio_config); if( audio_port == NULL ) { SDL_SetError("Unable to open audio port"); return(-1); } /* Allocate mixing buffer */ mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size); if ( mixbuf == NULL ) { SDL_OutOfMemory(); return(-1); } memset(mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return(0); }