Mercurial > sdl-ios-xcode
view docs/html/sdlwmgrabinput.html @ 939:c7c04f811994
Date: Tue, 01 Jun 2004 15:27:44 +0300
From: Martin_Storsj
Subject: Update for dynamic loading of ALSA
I sent you a patch a few months ago which enables SDL to load ALSA
dynamically. Now I've finally got time to tweak this yet some more. I've
added code from alsa.m4 (from alsa's dev package) to acinclude.m4, and
made the detection of the alsa library name a bit better. I've also
fixed up the loading versioned symbols with dlvsym, so that it falls
back to dlsym.
I wouldn't say the configure script is complete yet, but this is how far
I've come this time, and I'm no expert at those things.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 04:20:00 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_WM_GrabInput</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Window Management" HREF="wm.html"><LINK REL="PREVIOUS" TITLE="SDL_WM_ToggleFullScreen" HREF="sdlwmtogglefullscreen.html"><LINK REL="NEXT" TITLE="Events" HREF="event.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwmtogglefullscreen.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="event.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLWMGRABINPUT" ></A >SDL_WM_GrabInput</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN3663" ></A ><H2 >Name</H2 >SDL_WM_GrabInput -- Grabs mouse and keyboard input.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN3666" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN3667" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_GrabMode <B CLASS="FSFUNC" >SDL_WM_GrabInput</B ></CODE >(SDL_GrabMode mode);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3673" ></A ><H2 >Description</H2 ><P >Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any.</P ><P >When <TT CLASS="PARAMETER" ><I >mode</I ></TT > is <TT CLASS="LITERAL" >SDL_GRAB_QUERY</TT > the grab mode is not changed, but the current grab mode is returned.</P ><P ><PRE CLASS="PROGRAMLISTING" >typedef enum { SDL_GRAB_QUERY, SDL_GRAB_OFF, SDL_GRAB_ON } SDL_GrabMode;</PRE > </P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3681" ></A ><H2 >Return Value</H2 ><P >The current/new <SPAN CLASS="STRUCTNAME" >SDL_GrabMode</SPAN >.</P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwmtogglefullscreen.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="event.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WM_ToggleFullScreen</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="wm.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Events</TD ></TR ></TABLE ></DIV ></BODY ></HTML >