view docs/html/sdlpollevent.html @ 939:c7c04f811994

Date: Tue, 01 Jun 2004 15:27:44 +0300 From: Martin_Storsj Subject: Update for dynamic loading of ALSA I sent you a patch a few months ago which enables SDL to load ALSA dynamically. Now I've finally got time to tweak this yet some more. I've added code from alsa.m4 (from alsa's dev package) to acinclude.m4, and made the detection of the alsa library name a bit better. I've also fixed up the loading versioned symbols with dlvsym, so that it falls back to dlsym. I wouldn't say the configure script is complete yet, but this is how far I've come this time, and I'm no expert at those things.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 04:20:00 +0000
parents 355632dca928
children
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>SDL_PollEvent</H1
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><H2
>Name</H2
>SDL_PollEvent&nbsp;--&nbsp;Polls for currently pending events.</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_PollEvent</B
></CODE
>(SDL_Event *event);</CODE
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><H2
>Description</H2
><P
>Polls for currently pending events, and returns <SPAN
CLASS="RETURNVALUE"
>1</SPAN
> 
if there are any pending events, or <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if there 
are none available.  </P
><P
>If <TT
CLASS="PARAMETER"
><I
>event</I
></TT
> is not <TT
CLASS="LITERAL"
>NULL</TT
>, the next 
event is removed from the queue and stored in that area.</P
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>SDL_Event event; /* Event structure */

.
.
.
/* Check for events */
while(SDL_PollEvent(&#38;event)){  /* Loop until there are no events left on the queue */
  switch(event.type){  /* Process the appropiate event type */
    case SDL_KEYDOWN:  /* Handle a KEYDOWN event */         
      printf("Oh! Key press\n");
      break;
    case SDL_MOUSEMOTION:
      .
      .
      .
    default: /* Report an unhandled event */
      printf("I don't know what this event is!\n");
  }
}</PRE
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