view docs/html/guidetimeexamples.html @ 939:c7c04f811994

Date: Tue, 01 Jun 2004 15:27:44 +0300 From: Martin_Storsj Subject: Update for dynamic loading of ALSA I sent you a patch a few months ago which enables SDL to load ALSA dynamically. Now I've finally got time to tweak this yet some more. I've added code from alsa.m4 (from alsa's dev package) to acinclude.m4, and made the detection of the alsa library name a bit better. I've also fixed up the loading versioned symbols with dlvsym, so that it falls back to dlsym. I wouldn't say the configure script is complete yet, but this is how far I've come this time, and I'm no expert at those things.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 04:20:00 +0000
parents 355632dca928
children
line wrap: on
line source

<HTML
><HEAD
><TITLE
>Time Examples</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="Examples"
HREF="guideexamples.html"><LINK
REL="PREVIOUS"
TITLE="CDROM Examples"
HREF="guidecdromexamples.html"><LINK
REL="NEXT"
TITLE="SDL Reference"
HREF="reference.html"></HEAD
><BODY
CLASS="SECT1"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="guidecdromexamples.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
>Chapter 4. Examples</TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="reference.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="SECT1"
><H1
CLASS="SECT1"
><A
NAME="GUIDETIMEEXAMPLES"
></A
>Time Examples</H1
><P
></P
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="AEN412"
></A
>Time based game loop</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>#define TICK_INTERVAL    30

static Uint32 next_time;

Uint32 time_left(void)
{
    Uint32 now;

    now = SDL_GetTicks();
    if(next_time &#60;= now)
        return 0;
    else
        return next_time - now;
}


/* main game loop */

    next_time = SDL_GetTicks() + TICK_INTERVAL;
    while ( game_running ) {
        update_game_state();
        SDL_Delay(time_left());
        next_time += TICK_INTERVAL;
    }&#13;</PRE
></P
></DIV
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="guidecdromexamples.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="reference.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>CDROM Examples</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="guideexamples.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL Reference</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>