Mercurial > sdl-ios-xcode
view docs/man3/SDL_CondWaitTimeout.3 @ 2856:c765f5fa4a2c
Default SSE2 off on iX86, since gcc will use it for floating point operations
even if -mfpmath=387 is set. Grr...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 07 Dec 2008 23:25:39 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_CondWaitTimeout" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CondWaitTimeout \- Wait on a condition variable, with timeout .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_CondWaitTimeout\fP\fR(\fBSDL_cond *cond, SDL_mutex *mutex, Uint32 ms\fR); .SH "DESCRIPTION" .PP Wait on the condition variable \fBcond\fR for, at most, \fBms\fR milliseconds\&. \fBmut\fR is unlocked so it must be locked when the function is called\&. Returns \fBSDL_MUTEX_TIMEDOUT\fP if the condition is not signalled in the allotted time, \fB0\fR if it was signalled or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CondWait\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00