Mercurial > sdl-ios-xcode
view src/audio/dummy/SDL_dummyaudio.h @ 3992:c75679dce60c SDL-1.2
Fixed bug #335
Use SetSystemPaletteUse() to get better access to the system palette.
We can still do better palette matching in the case where we aren't
using fullscreen mode or a hardware palette, but that can wait for
another day. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 03 Jul 2007 09:05:51 +0000 |
parents | 60620d71e324 |
children | 782fd950bd46 a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dummyaudio_h #define _SDL_dummyaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The file descriptor for the audio device */ Uint8 *mixbuf; Uint32 mixlen; Uint32 write_delay; Uint32 initial_calls; }; #endif /* _SDL_dummyaudio_h */