Mercurial > sdl-ios-xcode
view README.Symbian @ 3992:c75679dce60c SDL-1.2
Fixed bug #335
Use SetSystemPaletteUse() to get better access to the system palette.
We can still do better palette matching in the case where we aren't
using fullscreen mode or a hardware palette, but that can wait for
another day. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 03 Jul 2007 09:05:51 +0000 |
parents | e85e65aec22f |
children | ce8046809062 |
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============================================================================== Using the Simple DirectMedia Layer with S60 3.x / Symbian 9.x ============================================================================== These instuctions are for people developing for S60 3.x. S60 3.x uses Symbian OS so you need S60 SDK. extract "symbian.zip" into this folder. go to symbian folder bldmake bldfiles abld build That produces WINSCW and ARMV5 versions of sdl.dll runtime library and sdl.lib for development. Eaudiolib.lib and dll are generated as well, and must be delivered along SDL as it uses it for audio. There are certain problems with GCC compiler when building for target, it may compile or binaries are buggy - please use RVCT compiler as it works and produces far more effient code. Its likely that SDL application should be integrated into S60 work and behave well there. So there is CSDL class (sdlepocapi.h) to make this easy. If you do porting from other system, then implement a S60 application and use CSDL class, they you may not need to modify original SDL code at all!