Mercurial > sdl-ios-xcode
view README.NDS @ 3992:c75679dce60c SDL-1.2
Fixed bug #335
Use SetSystemPaletteUse() to get better access to the system palette.
We can still do better palette matching in the case where we aren't
using fullscreen mode or a hardware palette, but that can wait for
another day. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 03 Jul 2007 09:05:51 +0000 |
parents | 8582c6a5ca16 |
children |
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The SDL port to the Nintendo DS This port uses the devKitPro toolchain, available from: http://www.devkitpro.org Precompiled tools for cross-compiling on Linux are available from: http://www.libsdl.org/extras/nds/devkitPro-20070503-linux.tar.gz todo: add ds console specific features/optimizations mouse/keyboard support dual screen support build with: cp include/SDL_config_nds.h include/SDL_config.h make -f Makefile.ds included is an arm9/arm7 template to allow for sound streaming support. Enjoy, fix the source and share :) Troy Davis(GPF) http://gpf.dcemu.co.uk/