view src/video/riscos/SDL_riscosvideo.h @ 1358:c71e05b4dc2e

More header massaging... works great on Windows. ;-)
author Sam Lantinga <slouken@libsdl.org>
date Fri, 10 Feb 2006 06:48:43 +0000
parents c9b51268668f
children 19418e4422cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_riscosvideo_h
#define _SDL_riscosvideo_h

#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_mutex.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this


/* Private display data */

struct SDL_PrivateVideoData {
    unsigned char *bank[2];
    int current_bank;
	unsigned char *alloc_bank;
    int height;
    int xeig;
    int yeig;
	int screen_bpp;
	int screen_width;
	int screen_height;
	char *pixtrans;

	/* Wimp variables */
	unsigned int window_handle;
	char title[256];

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
    int SDL_nummodes[NUM_MODELISTS];
    SDL_Rect **SDL_modelist[NUM_MODELISTS];
};

/* Old variable names */
#define SDL_nummodes		(this->hidden->SDL_nummodes)
#define SDL_modelist		(this->hidden->SDL_modelist)

#endif /* _SDL_risosvideo_h */