Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gsmouse_c.h @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | c9b51268668f |
children | d910939febfa |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_gsvideo.h" /* This is the maximum size of the cursor sprite */ #define CURSOR_W 32 #define CURSOR_H 32 #define CURSOR_W_POW 5 /* 32 = 2^5 */ #define CURSOR_H_POW 5 /* 32 = 2^5 */ /* Functions to be exported */ extern void GS_FreeWMCursor(_THIS, WMcursor *cursor); extern WMcursor *GS_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); extern void GS_MoveWMCursor(_THIS, int x, int y); extern int GS_ShowWMCursor(_THIS, WMcursor *cursor);