Mercurial > sdl-ios-xcode
view src/loadso/dlopen/SDL_loadso.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | c9b51268668f |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ #if !SDL_INTERNAL_BUILDING_LOADSO #error Do not compile directly...compile src/SDL_loadso.c instead! #endif #if !defined(USE_DLOPEN) #error Compiling for the wrong platform? #endif #include <stdio.h> #include <dlfcn.h> #include "SDL_loadso.h" void *SDL_LoadObject(const char *sofile) { void *handle = dlopen(sofile, RTLD_NOW); const char *loaderror = (char *)dlerror(); if ( handle == NULL ) { SDL_SetError("Failed loading %s: %s", sofile, loaderror); } return(handle); } void *SDL_LoadFunction(void *handle, const char *name) { void *symbol = dlsym(handle, name); if ( symbol == NULL ) { SDL_SetError("Failed loading %s: %s", name, (const char *)dlerror()); } return(symbol); } void SDL_UnloadObject(void *handle) { if ( handle != NULL ) { dlclose(handle); } }