Mercurial > sdl-ios-xcode
view test/testcursor.c @ 4389:c6c3a6e7db46 SDL-1.2
Fixed bug #899
Jeremiah Morris 2009-12-09 16:23:50 PST
Re-enable mouseLocation workaround on 10.4, 10.5
OS X systems before 10.6 have a bug with [NSEvent mouseLocation] if the screen
resolution changes. SDL_QuartzVideo.m contains a workaround for this bug, but
it was placed inside an #ifdef in revision 4762. The comment reads, "I'm
gambling they fixed this by 10.4."
After seeing this bug on several Tiger and Leopard systems (both PPC and
Intel), I can confirm that it's not fixed until 10.6. The workaround doesn't
compile for x86_64/10.6, so I can understand why it was segregated, but it
needs to remain in place for the i386 and ppc versions. The workaround causes
no problems under 10.6, even though it's not necessary there.
Patch is attached with one method of keeping the workaround active on the
systems that need it.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:11:49 +0000 |
parents | e7d2858670c1 |
children |
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line source
#include <stdio.h> #include <stdlib.h> #include "SDL.h" /* This is an example 16x16 cursor top left : black top right : inverted color or black bottom left: white bottom right: transparent (swap left and right for different endianness) */ Uint16 cursor_data[16]={ 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 }; Uint16 cursor_mask[16]={ 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00 }; /* another test cursor: smaller than 16x16, and with an odd height */ Uint8 small_cursor_data[11] = { 0x00, 0x18, 0x08, 0x38, 0x44, 0x54, 0x44, 0x38, 0x20, 0x20, 0x00 }; Uint8 small_cursor_mask[11] = { 0x3C, 0x3C, 0x3C, 0x7C, 0xC6, 0xC6, 0xC6, 0x7C, 0x78, 0x70, 0x70 }; /* XPM */ static const char *arrow[] = { /* width height num_colors chars_per_pixel */ " 32 32 3 1", /* colors */ "X c #000000", ". c #ffffff", " c None", /* pixels */ "X ", "XX ", "X.X ", "X..X ", "X...X ", "X....X ", "X.....X ", "X......X ", "X.......X ", "X........X ", "X.....XXXXX ", "X..X..X ", "X.X X..X ", "XX X..X ", "X X..X ", " X..X ", " X..X ", " X..X ", " XX ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "0,0" }; static SDL_Cursor *create_arrow_cursor() { int i, row, col; Uint8 data[4*32]; Uint8 mask[4*32]; int hot_x, hot_y; i = -1; for ( row=0; row<32; ++row ) { for ( col=0; col<32; ++col ) { if ( col % 8 ) { data[i] <<= 1; mask[i] <<= 1; } else { ++i; data[i] = mask[i] = 0; } switch (arrow[4+row][col]) { case 'X': data[i] |= 0x01; mask[i] |= 0x01; break; case '.': mask[i] |= 0x01; break; case ' ': break; } } } sscanf(arrow[4+row], "%d,%d", &hot_x, &hot_y); return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); } int main(int argc, char *argv[]) { SDL_Surface *screen; SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE; SDL_Cursor *cursor[3]; int current; /* Load the SDL library */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } screen = SDL_SetVideoMode(320,200,8,SDL_ANYFORMAT); if (screen==NULL) { fprintf(stderr, "Couldn't initialize video mode: %s\n",SDL_GetError()); return(1); } SDL_FillRect(screen, NULL, 0x664422); cursor[0] = SDL_CreateCursor((Uint8 *)cursor_data, (Uint8 *)cursor_mask, 16, 16, 8, 8); if (cursor[0]==NULL) { fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError()); SDL_Quit(); return(1); } cursor[1] = create_arrow_cursor(); if (cursor[1]==NULL) { fprintf(stderr, "Couldn't initialize arrow cursor: %s\n",SDL_GetError()); SDL_FreeCursor(cursor[0]); SDL_Quit(); return(1); } cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask, 8, 11, 3, 5); if (cursor[2]==NULL) { fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError()); SDL_Quit(); return(1); } current = 0; SDL_SetCursor(cursor[current]); while (!quit) { SDL_Event event; while (SDL_PollEvent(&event)) { switch(event.type) { case SDL_MOUSEBUTTONDOWN: current = (current + 1)%3; SDL_SetCursor(cursor[current]); break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { quit = SDL_TRUE; } break; case SDL_QUIT: quit = SDL_TRUE; break; } } SDL_Flip(screen); SDL_Delay(1); } SDL_FreeCursor(cursor[0]); SDL_FreeCursor(cursor[1]); SDL_FreeCursor(cursor[2]); SDL_Quit(); return(0); }