view src/timer/unix/SDL_systimer.c @ 4389:c6c3a6e7db46 SDL-1.2

Fixed bug #899 Jeremiah Morris 2009-12-09 16:23:50 PST Re-enable mouseLocation workaround on 10.4, 10.5 OS X systems before 10.6 have a bug with [NSEvent mouseLocation] if the screen resolution changes. SDL_QuartzVideo.m contains a workaround for this bug, but it was placed inside an #ifdef in revision 4762. The comment reads, "I'm gambling they fixed this by 10.4." After seeing this bug on several Tiger and Leopard systems (both PPC and Intel), I can confirm that it's not fixed until 10.6. The workaround doesn't compile for x86_64/10.6, so I can understand why it was segregated, but it needs to remain in place for the i386 and ppc versions. The workaround causes no problems under 10.6, even though it's not necessary there. Patch is attached with one method of keeping the workaround active on the systems that need it.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:11:49 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_UNIX

#include <stdio.h>
#include <sys/time.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>

#include "SDL_timer.h"
#include "../SDL_timer_c.h"

/* The clock_gettime provides monotonous time, so we should use it if
   it's available. The clock_gettime function is behind ifdef
   for __USE_POSIX199309
   Tommi Kyntola (tommi.kyntola@ray.fi) 27/09/2005
*/
#if HAVE_NANOSLEEP || HAVE_CLOCK_GETTIME
#include <time.h>
#endif

#if SDL_THREAD_PTH
#include <pth.h>
#endif

#if SDL_THREADS_DISABLED
#define USE_ITIMER
#endif

/* The first ticks value of the application */
#ifdef HAVE_CLOCK_GETTIME
static struct timespec start;
#else
static struct timeval start;
#endif /* HAVE_CLOCK_GETTIME */


void SDL_StartTicks(void)
{
	/* Set first ticks value */
#if HAVE_CLOCK_GETTIME
	clock_gettime(CLOCK_MONOTONIC,&start);
#else
	gettimeofday(&start, NULL);
#endif
}

Uint32 SDL_GetTicks (void)
{
#if HAVE_CLOCK_GETTIME
	Uint32 ticks;
	struct timespec now;
	clock_gettime(CLOCK_MONOTONIC,&now);
	ticks=(now.tv_sec-start.tv_sec)*1000+(now.tv_nsec-start.tv_nsec)/1000000;
	return(ticks);
#else
	Uint32 ticks;
	struct timeval now;
	gettimeofday(&now, NULL);
	ticks=(now.tv_sec-start.tv_sec)*1000+(now.tv_usec-start.tv_usec)/1000;
	return(ticks);
#endif
}

void SDL_Delay (Uint32 ms)
{
#if SDL_THREAD_PTH
	pth_time_t tv;
	tv.tv_sec  =  ms/1000;
	tv.tv_usec = (ms%1000)*1000;
	pth_nap(tv);
#else
	int was_error;

#if HAVE_NANOSLEEP
	struct timespec elapsed, tv;
#else
	struct timeval tv;
	Uint32 then, now, elapsed;
#endif

	/* Set the timeout interval */
#if HAVE_NANOSLEEP
	elapsed.tv_sec = ms/1000;
	elapsed.tv_nsec = (ms%1000)*1000000;
#else
	then = SDL_GetTicks();
#endif
	do {
		errno = 0;

#if HAVE_NANOSLEEP
		tv.tv_sec = elapsed.tv_sec;
		tv.tv_nsec = elapsed.tv_nsec;
		was_error = nanosleep(&tv, &elapsed);
#else
		/* Calculate the time interval left (in case of interrupt) */
		now = SDL_GetTicks();
		elapsed = (now-then);
		then = now;
		if ( elapsed >= ms ) {
			break;
		}
		ms -= elapsed;
		tv.tv_sec = ms/1000;
		tv.tv_usec = (ms%1000)*1000;

		was_error = select(0, NULL, NULL, NULL, &tv);
#endif /* HAVE_NANOSLEEP */
	} while ( was_error && (errno == EINTR) );
#endif /* SDL_THREAD_PTH */
}

#ifdef USE_ITIMER

static void HandleAlarm(int sig)
{
	Uint32 ms;

	if ( SDL_alarm_callback ) {
		ms = (*SDL_alarm_callback)(SDL_alarm_interval);
		if ( ms != SDL_alarm_interval ) {
			SDL_SetTimer(ms, SDL_alarm_callback);
		}
	}
}

int SDL_SYS_TimerInit(void)
{
	struct sigaction action;

	/* Set the alarm handler (Linux specific) */
	SDL_memset(&action, 0, sizeof(action));
	action.sa_handler = HandleAlarm;
	action.sa_flags = SA_RESTART;
	sigemptyset(&action.sa_mask);
	sigaction(SIGALRM, &action, NULL);
	return(0);
}

void SDL_SYS_TimerQuit(void)
{
	SDL_SetTimer(0, NULL);
}

int SDL_SYS_StartTimer(void)
{
	struct itimerval timer;

	timer.it_value.tv_sec = (SDL_alarm_interval/1000);
	timer.it_value.tv_usec = (SDL_alarm_interval%1000)*1000;
	timer.it_interval.tv_sec = (SDL_alarm_interval/1000);
	timer.it_interval.tv_usec = (SDL_alarm_interval%1000)*1000;
	setitimer(ITIMER_REAL, &timer, NULL);
	return(0);
}

void SDL_SYS_StopTimer(void)
{
	struct itimerval timer;

	SDL_memset(&timer, 0, (sizeof timer));
	setitimer(ITIMER_REAL, &timer, NULL);
}

#else /* USE_ITIMER */

#include "SDL_thread.h"

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;

static int RunTimer(void *unused)
{
	while ( timer_alive ) {
		if ( SDL_timer_running ) {
			SDL_ThreadedTimerCheck();
		}
		SDL_Delay(1);
	}
	return(0);
}

/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
	timer_alive = 1;
	timer = SDL_CreateThread(RunTimer, NULL);
	if ( timer == NULL )
		return(-1);
	return(SDL_SetTimerThreaded(1));
}

void SDL_SYS_TimerQuit(void)
{
	timer_alive = 0;
	if ( timer ) {
		SDL_WaitThread(timer, NULL);
		timer = NULL;
	}
}

int SDL_SYS_StartTimer(void)
{
	SDL_SetError("Internal logic error: Linux uses threaded timer");
	return(-1);
}

void SDL_SYS_StopTimer(void)
{
	return;
}

#endif /* USE_ITIMER */

#endif /* SDL_TIMER_UNIX */